Initial commit
This commit is contained in:
82
engines/sword25/math/vertex.cpp
Normal file
82
engines/sword25/math/vertex.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on Broken Sword 2.5 engine
|
||||
*
|
||||
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
||||
*
|
||||
* Licensed under GNU GPL v2
|
||||
*
|
||||
*/
|
||||
|
||||
#include "sword25/math/vertex.h"
|
||||
|
||||
#include "common/lua/lua.h"
|
||||
#include "common/lua/lauxlib.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
Vertex &Vertex::luaVertexToVertex(lua_State *L, int stackIndex, Vertex &vertex) {
|
||||
#ifdef DEBUG
|
||||
int __startStackDepth = lua_gettop(L);
|
||||
#endif
|
||||
|
||||
// Ensure that we actually consider a table
|
||||
luaL_checktype(L, stackIndex, LUA_TTABLE);
|
||||
|
||||
// Read X Component
|
||||
lua_pushstring(L, "X");
|
||||
lua_gettable(L, stackIndex);
|
||||
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the X component has to be a number");
|
||||
vertex.x = static_cast<int>(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Read Y Component
|
||||
lua_pushstring(L, "Y");
|
||||
lua_gettable(L, stackIndex);
|
||||
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the Y component has to be a number");
|
||||
vertex.y = static_cast<int>(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
|
||||
#ifdef DEBUG
|
||||
assert(__startStackDepth == lua_gettop(L));
|
||||
#endif
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
void Vertex::vertexToLuaVertex(lua_State *L, const Vertex &vertex) {
|
||||
// Create New Table
|
||||
lua_newtable(L);
|
||||
|
||||
// X value is written to table
|
||||
lua_pushstring(L, "X");
|
||||
lua_pushnumber(L, vertex.x);
|
||||
lua_settable(L, -3);
|
||||
|
||||
// Y value is written to table
|
||||
lua_pushstring(L, "Y");
|
||||
lua_pushnumber(L, vertex.y);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
Reference in New Issue
Block a user