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94
engines/sword25/math/regionregistry.cpp
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94
engines/sword25/math/regionregistry.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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#include "sword25/math/regionregistry.h"
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#include "sword25/math/region.h"
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namespace Common {
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DECLARE_SINGLETON(Sword25::RegionRegistry);
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}
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namespace Sword25 {
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bool RegionRegistry::persist(OutputPersistenceBlock &writer) {
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bool result = true;
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// write out the next handle
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writer.write(_nextHandle);
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// Number of regions to write
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writer.write((uint32)_handle2PtrMap.size());
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// Persist all the BS_Regions
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HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
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while (iter != _handle2PtrMap.end()) {
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// Handle persistence
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writer.write(iter->_key);
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// Persist object
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result &= iter->_value->persist(writer);
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++iter;
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}
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return result;
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}
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bool RegionRegistry::unpersist(InputPersistenceBlock &reader) {
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bool result = true;
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// read in the next handle
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reader.read(_nextHandle);
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// Destroy all existing BS_Regions
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//FIXME: This doesn't seem right - the value is being deleted but not the actual hash node itself?
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while (!_handle2PtrMap.empty())
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delete _handle2PtrMap.begin()->_value;
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// read in the number of BS_Regions
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uint32 regionCount;
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reader.read(regionCount);
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// Restore all the BS_Regions objects
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for (uint i = 0; i < regionCount; ++i) {
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// Handle read
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uint32 handle;
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reader.read(handle);
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// BS_Region restore
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result &= Region::create(reader, handle) != 0;
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}
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return reader.isGood() && result;
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}
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} // End of namespace Sword25
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