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engines/sword25/math/polygon.h
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engines/sword25/math/polygon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_POLYGON_H
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#define SWORD25_POLYGON_H
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// Includes
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/persistable.h"
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#include "sword25/math/vertex.h"
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namespace Sword25 {
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class Vertex;
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/**
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@brief Eine Polygonklasse.
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*/
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class Polygon : public Persistable {
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public:
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/**
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* Creates an object of type #BS_Polygon, containing 0 Vertecies.
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*
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* With the method Init(), Vertices can be added in later
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*/
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Polygon();
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/**
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* Copy constructor
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*/
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Polygon(const Polygon &other);
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/**
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* Creates a polygon using persisted data
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*/
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Polygon(InputPersistenceBlock &reader);
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/**
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* Creaes an object of type #BS_Polygon, and assigns Vertices to it
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* @param VertexCount The number of vertices being passed
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* @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon.
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* @remark The Vertecies that define a polygon must not have any self-intersections.
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* If the polygon does have self-intersections, then an empty polygon object is created.
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*/
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Polygon(int vertexCount_, const Vertex *vertices_);
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/**
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* Deletes the BS_Polygon object
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*/
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~Polygon() override;
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/**
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* Initializes the BS_Polygon with a list of Vertecies.
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*
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* The Vertices need to define a polygon must not have self-intersections.
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* If a polygon already has verticies, this will re-initialize it with the new list.
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*
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* @param VertexCount The number of vertices being passed
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* @param Vertecies An array of BS_Vertex objects representing the vertices in the polygon.
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* @return Returns false if the Vertecies have self-intersections. In this case,
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* the object is not initialized.
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*/
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bool init(int vertexCount_, const Vertex *vertices_);
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//
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// ** Exploratory methods **
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//
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/**
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* Checks whether the Vertecies of the polygon are arranged in a clockwise direction.
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* @return Returns true if the Vertecies of the polygon are arranged clockwise or co-planar.
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* Returns false if the Vertecies of the polygon are arrange counter-clockwise.
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* @remark This method only returns a meaningful result if the polygon has at least three Vertecies.
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*/
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bool isCW() const;
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/**
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* Checks whether the Vertices of the polygon are arranged in a counter-clockwise direction.
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* @return Returns true if the Vertecies of the polygon are arranged counter-clockwise.
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* Returns false if the Vertecies of the polygon are arranged clockwise or co-planar.
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* @remark This method only returns a meaningful result if the polygon has at least three Vertecies.
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*/
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bool isCCW() const;
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/**
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* Checks whether a point is inside the polygon
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* @param Vertex A Vertex with the co-ordinates of the point to be tested.
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* @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered
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* @return Returns true if the point is inside the polygon, false if it is outside.
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*/
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bool isPointInPolygon(const Vertex &vertex, bool borderBelongsToPolygon = true) const;
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/**
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* Checks whether a point is inside the polygon
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* @param X The X position of the point
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* @param Y The Y position of the point
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* @param BorderBelongsToPolygon Specifies whether the edge of the polygon should be considered
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* @return Returns true if the point is inside the polygon, false if it is outside.
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*/
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bool isPointInPolygon(int x, int y, bool borderBelongsToPolygon = true) const;
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/**
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* Returns the focus/centroid of the polygon
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*/
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Vertex getCentroid() const;
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// Edge belongs to the polygon
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// Polygon must be CW
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bool isLineInterior(const Vertex &a, const Vertex &b) const;
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// Edge does not belong to the polygon
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// Polygon must be CW
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bool isLineExterior(const Vertex &a, const Vertex &b) const;
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//
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// Manipulation methods
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//
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/**
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* Ensures that the Vertecies of the polygon are arranged in a clockwise direction
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*/
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void ensureCWOrder();
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/**
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* Ensures that the Vertecies of the polygon are arranged in a counter-clockwise direction
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*/
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void ensureCCWOrder();
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/**
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* Reverses the Vertecies order.
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*/
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void reverseVertexOrder();
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/**
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* Moves the polygon.
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* @param Delta The vertex around the polygon to be moved.
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*/
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void operator+=(const Vertex &delta);
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//
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//------------------
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//
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/// Specifies the number of Vertecies in the Vertecies array.
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int32 vertexCount;
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/// COntains the Vertecies of the polygon
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Vertex *vertices;
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bool persist(OutputPersistenceBlock &writer) override;
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bool unpersist(InputPersistenceBlock &reader) override;
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Polygon &operator=(const Polygon &p) {
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init(p.vertexCount, p.vertices);
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return *this;
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}
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private:
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bool _isCW;
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Vertex _centroid;
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/**
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* Computes the centroid of the polygon.
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*/
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Vertex computeCentroid() const;
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/**
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* Determines how the Vertecies of the polygon are arranged.
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* @return Returns true if the Vertecies are arranged in a clockwise
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* direction, otherwise false.
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*/
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bool computeIsCW() const;
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/**
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* Calculates the cross product of three Vertecies
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* @param V1 The first Vertex
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* @param V2 The second Vertex
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* @param V3 The third Vertex
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* @return Returns the cross-product of the three vertecies
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* @todo This method would be better as a method of the BS_Vertex class
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*/
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int crossProduct(const Vertex &v1, const Vertex &v2, const Vertex &v3) const;
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/**
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* Checks whether the polygon is self-intersecting
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* @return Returns true if the polygon is self-intersecting.
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* Returns false if the polygon is not self-intersecting.
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*/
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bool checkForSelfIntersection() const;
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/**
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* Find the vertex of the polygon that is located below the right-most point,
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* and returns it's index in the vertex array.
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* @return Returns the index of the vertex at the bottom-right of the polygon.
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* Returns -1 if the vertex list is empty.
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*/
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int findLRVertexIndex() const;
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bool isLineInCone(int startVertexIndex, const Vertex &endVertex, bool includeEdges) const;
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};
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} // End of namespace Sword25
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#endif
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