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engines/sword25/kernel/resservice.h
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69
engines/sword25/kernel/resservice.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_RESOURCESERVICE_H
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#define SWORD25_RESOURCESERVICE_H
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/service.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/resmanager.h"
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namespace Sword25 {
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class Resource;
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class ResourceService : public Service {
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public:
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ResourceService(Kernel *pKernel) : Service(pKernel) {
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ResourceManager *pResource = pKernel->getResourceManager();
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pResource->registerResourceService(this);
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}
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~ResourceService() override {}
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/**
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* Loads a resource
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* @return Returns the resource if successful, otherwise NULL
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*/
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virtual Resource *loadResource(const Common::String &fileName) = 0;
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/**
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* Checks whether the given name can be loaded by the resource service
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* @param FileName Dateiname
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* @return Returns true if the resource can be loaded.
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*/
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virtual bool canLoadResource(const Common::String &fileName) = 0;
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};
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} // End of namespace Sword25
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#endif
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