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engines/sword25/kernel/outputpersistenceblock.h
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67
engines/sword25/kernel/outputpersistenceblock.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_OUTPUTPERSISTENCEBLOCK_H
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#define SWORD25_OUTPUTPERSISTENCEBLOCK_H
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/persistenceblock.h"
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namespace Sword25 {
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class OutputPersistenceBlock : public PersistenceBlock {
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public:
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OutputPersistenceBlock();
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void write(const void *data, uint32 size);
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void write(int32 value);
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void write(uint32 value);
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void write(float value);
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void write(bool value);
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void writeString(const Common::String &string);
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void writeByteArray(Common::Array<byte> &value);
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const void *getData() const {
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return &_data[0];
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}
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uint getDataSize() const {
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return _data.size();
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}
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private:
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void writeMarker(byte marker);
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void rawWrite(const void *dataPtr, size_t size);
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Common::Array<byte> _data;
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};
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} // End of namespace Sword25
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#endif
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