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engines/sword25/kernel/inputpersistenceblock.h
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81
engines/sword25/kernel/inputpersistenceblock.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_INPUTPERSISTENCEBLOCK_H
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#define SWORD25_INPUTPERSISTENCEBLOCK_H
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#include "common/array.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/persistenceblock.h"
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namespace Sword25 {
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class InputPersistenceBlock : public PersistenceBlock {
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public:
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enum ErrorState {
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NONE,
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END_OF_DATA,
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OUT_OF_SYNC
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};
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InputPersistenceBlock(const void *data, uint dataLength, int version);
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virtual ~InputPersistenceBlock();
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void read(int16 &value);
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void read(int32 &value);
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void read(uint32 &value);
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void read(float &value);
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void read(bool &value);
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void readString(Common::String &value);
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void readByteArray(Common::Array<byte> &value);
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bool isGood() const {
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return _errorState == NONE;
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}
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ErrorState getErrorState() const {
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return _errorState;
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}
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int getVersion() const { return _version; }
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private:
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bool checkMarker(byte marker);
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bool checkBlockSize(int size);
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Common::Array<byte> _data;
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Common::Array<byte>::const_iterator _iter;
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ErrorState _errorState;
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int _version;
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};
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} // End of namespace Sword25
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#endif
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