Initial commit
This commit is contained in:
63
engines/sword25/gfx/microtiles.h
Normal file
63
engines/sword25/gfx/microtiles.h
Normal file
@@ -0,0 +1,63 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SWORD25_MICROTILES_H
|
||||
#define SWORD25_MICROTILES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/list.h"
|
||||
#include "common/util.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
typedef uint32 BoundingBox;
|
||||
|
||||
const BoundingBox FullBoundingBox = 0x00001F1F;
|
||||
const BoundingBox EmptyBoundingBox = 0x00000000;
|
||||
const int TileSize = 32;
|
||||
|
||||
class RectangleList : public Common::List<Common::Rect> {
|
||||
};
|
||||
|
||||
class MicroTileArray {
|
||||
public:
|
||||
MicroTileArray(int16 width, int16 height);
|
||||
~MicroTileArray();
|
||||
void addRect(Common::Rect r);
|
||||
void clear();
|
||||
RectangleList *getRectangles();
|
||||
protected:
|
||||
BoundingBox *_tiles;
|
||||
int16 _tilesW, _tilesH;
|
||||
byte TileX0(const BoundingBox &boundingBox);
|
||||
byte TileY0(const BoundingBox &boundingBox);
|
||||
byte TileX1(const BoundingBox &boundingBox);
|
||||
byte TileY1(const BoundingBox &boundingBox);
|
||||
bool isBoundingBoxEmpty(const BoundingBox &boundingBox);
|
||||
bool isBoundingBoxFull(const BoundingBox &boundingBox);
|
||||
void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
|
||||
void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
|
||||
};
|
||||
|
||||
} // namespace Sword25
|
||||
|
||||
#endif // SWORD25_MICROTILES_H
|
||||
Reference in New Issue
Block a user