Initial commit
This commit is contained in:
159
engines/sword25/gfx/microtiles.cpp
Normal file
159
engines/sword25/gfx/microtiles.cpp
Normal file
@@ -0,0 +1,159 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "sword25/gfx/microtiles.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
MicroTileArray::MicroTileArray(int16 width, int16 height) {
|
||||
_tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0);
|
||||
_tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0);
|
||||
_tiles = new BoundingBox[_tilesW * _tilesH];
|
||||
clear();
|
||||
}
|
||||
|
||||
MicroTileArray::~MicroTileArray() {
|
||||
delete[] _tiles;
|
||||
}
|
||||
|
||||
void MicroTileArray::addRect(Common::Rect r) {
|
||||
|
||||
int ux0, uy0, ux1, uy1;
|
||||
int tx0, ty0, tx1, ty1;
|
||||
int ix0, iy0, ix1, iy1;
|
||||
|
||||
r.clip(Common::Rect(0, 0, 799, 599));
|
||||
|
||||
ux0 = r.left / TileSize;
|
||||
uy0 = r.top / TileSize;
|
||||
ux1 = r.right / TileSize;
|
||||
uy1 = r.bottom / TileSize;
|
||||
|
||||
tx0 = r.left % TileSize;
|
||||
ty0 = r.top % TileSize;
|
||||
tx1 = r.right % TileSize;
|
||||
ty1 = r.bottom % TileSize;
|
||||
|
||||
for (int yc = uy0; yc <= uy1; yc++) {
|
||||
for (int xc = ux0; xc <= ux1; xc++) {
|
||||
ix0 = (xc == ux0) ? tx0 : 0;
|
||||
ix1 = (xc == ux1) ? tx1 : TileSize - 1;
|
||||
iy0 = (yc == uy0) ? ty0 : 0;
|
||||
iy1 = (yc == uy1) ? ty1 : TileSize - 1;
|
||||
updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MicroTileArray::clear() {
|
||||
memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox));
|
||||
}
|
||||
|
||||
byte MicroTileArray::TileX0(const BoundingBox &boundingBox) {
|
||||
return (boundingBox >> 24) & 0xFF;
|
||||
}
|
||||
|
||||
byte MicroTileArray::TileY0(const BoundingBox &boundingBox) {
|
||||
return (boundingBox >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
byte MicroTileArray::TileX1(const BoundingBox &boundingBox) {
|
||||
return (boundingBox >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
byte MicroTileArray::TileY1(const BoundingBox &boundingBox) {
|
||||
return boundingBox & 0xFF;
|
||||
}
|
||||
|
||||
bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) {
|
||||
return boundingBox == EmptyBoundingBox;
|
||||
}
|
||||
|
||||
bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) {
|
||||
return boundingBox == FullBoundingBox;
|
||||
}
|
||||
|
||||
void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
|
||||
boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1;
|
||||
}
|
||||
|
||||
void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
|
||||
if (!isBoundingBoxEmpty(boundingBox)) {
|
||||
x0 = MIN(TileX0(boundingBox), x0);
|
||||
y0 = MIN(TileY0(boundingBox), y0);
|
||||
x1 = MAX(TileX1(boundingBox), x1);
|
||||
y1 = MAX(TileY1(boundingBox), y1);
|
||||
}
|
||||
setBoundingBox(boundingBox, x0, y0, x1, y1);
|
||||
}
|
||||
|
||||
RectangleList *MicroTileArray::getRectangles() {
|
||||
|
||||
RectangleList *rects = new RectangleList();
|
||||
|
||||
int x, y;
|
||||
int x0, y0, x1, y1;
|
||||
int i = 0;
|
||||
|
||||
for (y = 0; y < _tilesH; ++y) {
|
||||
for (x = 0; x < _tilesW; ++x) {
|
||||
|
||||
int finish = 0;
|
||||
BoundingBox boundingBox = _tiles[i];
|
||||
|
||||
if (isBoundingBoxEmpty(boundingBox)) {
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
x0 = (x * TileSize) + TileX0(boundingBox);
|
||||
y0 = (y * TileSize) + TileY0(boundingBox);
|
||||
y1 = (y * TileSize) + TileY1(boundingBox);
|
||||
|
||||
if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
|
||||
while (!finish) {
|
||||
++x;
|
||||
++i;
|
||||
if (x == _tilesW || i >= _tilesW * _tilesH ||
|
||||
TileY0(_tiles[i]) != TileY0(boundingBox) ||
|
||||
TileY1(_tiles[i]) != TileY1(boundingBox) ||
|
||||
TileX0(_tiles[i]) != 0)
|
||||
{
|
||||
--x;
|
||||
--i;
|
||||
finish = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
x1 = (x * TileSize) + TileX1(_tiles[i]);
|
||||
|
||||
rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1));
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
return rects;
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
Reference in New Issue
Block a user