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engines/sword25/gfx/image/vectorimage.h
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232
engines/sword25/gfx/image/vectorimage.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_VECTORIMAGE_H
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#define SWORD25_VECTORIMAGE_H
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/image/image.h"
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#include "common/rect.h"
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#include "art.h"
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namespace Sword25 {
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class VectorImage;
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/**
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@brief Pfadinformationen zu BS_VectorImageElement Objekten
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Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
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gespeichert werden.
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*/
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class VectorPathInfo {
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public:
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VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) :
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_vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {}
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VectorPathInfo() {
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_lineStyle = _fillStyle0 = _fillStyle1 = _len = 0;
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_vec = 0;
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}
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ArtBpath *getVec() const {
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return _vec;
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}
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int getVecLen() const {
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return _len;
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}
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uint getLineStyle() const {
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return _lineStyle;
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}
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uint getFillStyle0() const {
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return _fillStyle0;
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}
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uint getFillStyle1() const {
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return _fillStyle1;
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}
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private:
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ArtBpath *_vec;
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uint _lineStyle;
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uint _fillStyle0;
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uint _fillStyle1;
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uint _len;
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};
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/**
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@brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
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Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild.
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*/
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class VectorImageElement {
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friend class VectorImage;
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public:
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uint getPathCount() const {
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return _pathInfos.size();
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}
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const VectorPathInfo &getPathInfo(uint pathNr) const {
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assert(pathNr < getPathCount());
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return _pathInfos[pathNr];
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}
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double getLineStyleWidth(uint lineStyle) const {
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assert(lineStyle < _lineStyles.size());
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return _lineStyles[lineStyle].width;
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}
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uint getLineStyleCount() const {
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return _lineStyles.size();
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}
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uint32 getLineStyleColor(uint lineStyle) const {
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assert(lineStyle < _lineStyles.size());
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return _lineStyles[lineStyle].color;
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}
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uint getFillStyleCount() const {
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return _fillStyles.size();
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}
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uint32 getFillStyleColor(uint fillStyle) const {
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assert(fillStyle < _fillStyles.size());
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return _fillStyles[fillStyle];
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}
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const Common::Rect &getBoundingBox() const {
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return _boundingBox;
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}
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private:
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struct LineStyleType {
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LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {}
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LineStyleType() {
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width = 0;
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color = 0;
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}
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double width;
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uint32 color;
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};
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Common::Array<VectorPathInfo> _pathInfos;
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Common::Array<LineStyleType> _lineStyles;
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Common::Array<uint32> _fillStyles;
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Common::Rect _boundingBox;
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};
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/**
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@brief Eine Vektorgraphik
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Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
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*/
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class VectorImage : public Image {
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public:
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VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname);
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~VectorImage() override;
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uint getElementCount() const {
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return _elements.size();
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}
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const VectorImageElement &getElement(uint elementNr) const {
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assert(elementNr < _elements.size());
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return _elements[elementNr];
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}
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const Common::Rect &getBoundingBox() const {
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return _boundingBox;
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}
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//
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// Die abstrakten Methoden von BS_Image
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//
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int getWidth() const override {
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return _boundingBox.width();
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}
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int getHeight() const override {
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return _boundingBox.height();
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}
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bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0)) override;
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void render(int width, int height);
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uint getPixel(int x, int y) override;
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bool isBlitSource() const override {
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return true;
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}
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bool isBlitTarget() const override {
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return false;
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}
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bool isScalingAllowed() const override {
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return true;
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}
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bool isFillingAllowed() const override {
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return false;
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}
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bool isAlphaAllowed() const override {
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return true;
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}
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bool isColorModulationAllowed() const override {
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return true;
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}
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bool isSetContentAllowed() const override {
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return false;
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}
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bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) override;
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bool blit(int posX = 0, int posY = 0,
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int flipping = Graphics::FLIP_NONE,
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Common::Rect *pPartRect = NULL,
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uint color = BS_ARGB(255, 255, 255, 255),
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int width = -1, int height = -1,
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RectangleList *updateRects = 0) override;
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class SWFBitStream;
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private:
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bool parseDefineShape(uint shapeType, SWFBitStream &bs);
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bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits);
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ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
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Common::Array<VectorImageElement> _elements;
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Common::Rect _boundingBox;
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byte *_pixelData;
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Common::String _fname;
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uint _bgColor;
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};
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} // End of namespace Sword25
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#endif
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