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engines/sword25/gfx/image/renderedimage.h
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120
engines/sword25/gfx/image/renderedimage.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_RENDERED_IMAGE_H
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#define SWORD25_RENDERED_IMAGE_H
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// -----------------------------------------------------------------------------
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// INCLUDES
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// -----------------------------------------------------------------------------
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/image/image.h"
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#include "sword25/gfx/graphicengine.h"
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#include "graphics/managed_surface.h"
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namespace Sword25 {
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class RenderedImage : public Image {
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private:
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RenderedImage(const RenderedImage &) : Image(), _doCleanup(false) {}
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RenderedImage &operator=(const RenderedImage &) { return *this; }
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public:
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RenderedImage(const Common::String &filename, bool &result);
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/**
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@brief Creates an empty BS_RenderedImage
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@param Width The width of the image to be created.
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@param Height The height of the image to be created
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@param Result Informs the caller, whether the constructor is executed successfully. If it contains false
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after the call, do not call methods on the object and destroy the object immediately.
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*/
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RenderedImage(uint width, uint height, bool &result);
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RenderedImage();
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~RenderedImage() override;
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int getWidth() const override {
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return _surface.w;
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}
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int getHeight() const override {
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return _surface.h;
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}
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void copyDirectly(int posX, int posY);
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bool blit(int posX = 0, int posY = 0,
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int flipping = Graphics::FLIP_NONE,
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Common::Rect *pPartRect = NULL,
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uint color = BS_ARGB(255, 255, 255, 255),
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int width = -1, int height = -1,
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RectangleList *updateRects = 0) override;
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bool fill(const Common::Rect *pFillRect, uint color) override;
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bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0) override;
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void replaceContent(byte *pixeldata, int width, int height);
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uint getPixel(int x, int y) override;
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bool isBlitSource() const override {
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return true;
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}
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bool isBlitTarget() const override {
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return false;
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}
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bool isScalingAllowed() const override {
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return true;
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}
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bool isFillingAllowed() const override {
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return false;
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}
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bool isAlphaAllowed() const override {
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return true;
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}
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bool isColorModulationAllowed() const override {
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return true;
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}
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bool isSetContentAllowed() const override {
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return true;
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}
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void setAlphaType(Graphics::AlphaType alphaType) { _alphaType = alphaType; }
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bool isSolid() const override { return _alphaType == Graphics::ALPHA_OPAQUE; }
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private:
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Graphics::ManagedSurface _surface;
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Graphics::AlphaType _alphaType;
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bool _doCleanup;
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Graphics::ManagedSurface *_backSurface;
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};
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} // End of namespace Sword25
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#endif
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