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engines/sword25/gfx/image/imgloader.h
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74
engines/sword25/gfx/image/imgloader.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_IMGLOADER_H
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#define SWORD25_IMGLOADER_H
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/graphicengine.h"
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namespace Graphics {
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struct Surface;
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} // End of namespace Graphics
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namespace Sword25 {
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/**
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* Class for loading PNG files, and PNG data embedded into savegames.
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*
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* Originally written by Malte Thiesen.
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*/
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class ImgLoader {
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protected:
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ImgLoader() {} // Protected constructor to prevent instances
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public:
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/**
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* Decode an image.
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* @param[in] fileDatePtr pointer to the image data
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* @param[in] fileSize size of the image data in bytes
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* @param[out] dest if successful, surface will contain the image
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* data (storage is allocated via create).
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* @return false in case of an error
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*
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* @remark This function does not free the image buffer passed to it,
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* it is the callers responsibility to do so.
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*/
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static bool decodePNGImage(const byte *pFileData, uint fileSize,
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Graphics::Surface *dest);
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static bool decodeThumbnailImage(const byte *pFileData, uint fileSize,
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Graphics::Surface *dest);
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};
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} // End of namespace Sword25
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#endif
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