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engines/sword25/gfx/fontresource.h
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130
engines/sword25/gfx/fontresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_FONTRESOURCE_H
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#define SWORD25_FONTRESOURCE_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/formats/xmlparser.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/resource.h"
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namespace Sword25 {
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class Kernel;
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class FontResource : public Resource, Common::XMLParser {
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public:
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/**
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@brief Erzeugt eine neues Exemplar von BS_FontResource
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@param pKernel ein Pointer auf den Kernel
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@param FileName der Dateiname der zu ladenen Resource
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@remark Wenn der Konstruktor erfolgreich ausgeführt werden konnte gibt die Methode IsValid true zurück.
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*/
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FontResource(Kernel *pKernel, const Common::String &fileName);
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/**
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@brief Gibt true zurück, wenn das Objekt korrekt initialisiert wurde.
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Diese Methode kann dazu benutzt werden um festzustellen, ob der Konstruktor erfolgreich ausgeführt wurde.
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*/
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bool isValid() const {
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return _valid;
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}
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/**
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@brief Gibt die Zeilenhöhe des Fonts in Pixeln zurück.
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Die Zeilenhöhe ist der Wert, der zur Y-Koordinate addiert wird, wenn ein Zeilenumbruch auftritt.
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*/
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int getLineHeight() const {
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return _lineHeight;
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}
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/**
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@brief Gibt den Buchstabenabstand der Fonts in Pixeln zurück.
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Der Buchstabenabstand ist der Wert, der zwischen zwei Buchstaben freigelassen wird.
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*/
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int getGapWidth() const {
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return _gapWidth;
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}
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/**
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@brief Gibt das Bounding-Rect eines Zeichens auf der Charactermap zurück.
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@param Character der ASCII-Code des Zeichens
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@return Das Bounding-Rect des übergebenen Zeichens auf der Charactermap.
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*/
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const Common::Rect &getCharacterRect(int character) const {
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assert(character >= 0 && character < 256);
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return _characterRects[character];
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}
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/**
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@brief Gibt den Dateinamen der Charactermap zurück.
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*/
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const Common::String &getCharactermapFileName() const {
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return _bitmapFileName;
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}
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private:
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Kernel *_pKernel;
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bool _valid;
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Common::String _bitmapFileName;
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int _lineHeight;
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int _gapWidth;
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Common::Rect _characterRects[256];
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// Parser
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CUSTOM_XML_PARSER(FontResource) {
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XML_KEY(font)
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XML_PROP(bitmap, true)
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XML_PROP(lineheight, false)
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XML_PROP(gap, false)
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XML_KEY(character)
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XML_PROP(code, true)
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XML_PROP(left, true)
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XML_PROP(top, true)
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XML_PROP(right, true)
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XML_PROP(bottom, true)
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KEY_END()
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KEY_END()
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} PARSER_END()
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// Parser callback methods
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bool parserCallback_font(ParserNode *node);
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bool parserCallback_character(ParserNode *node);
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};
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} // End of namespace Sword25
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#endif
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