Initial commit
This commit is contained in:
179
engines/sword25/gfx/dynamicbitmap.cpp
Normal file
179
engines/sword25/gfx/dynamicbitmap.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on Broken Sword 2.5 engine
|
||||
*
|
||||
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
||||
*
|
||||
* Licensed under GNU GPL v2
|
||||
*
|
||||
*/
|
||||
|
||||
#include "sword25/gfx/dynamicbitmap.h"
|
||||
#include "sword25/gfx/bitmapresource.h"
|
||||
#include "sword25/package/packagemanager.h"
|
||||
#include "sword25/kernel/inputpersistenceblock.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
DynamicBitmap::DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height) :
|
||||
Bitmap(parentPtr, TYPE_DYNAMICBITMAP) {
|
||||
// The BS_BITMAP could not be created, so stop.
|
||||
if (!_initSuccess)
|
||||
return;
|
||||
|
||||
_initSuccess = createRenderedImage(width, height);
|
||||
}
|
||||
|
||||
DynamicBitmap::DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle) :
|
||||
Bitmap(parentPtr, TYPE_DYNAMICBITMAP, handle) {
|
||||
_initSuccess = unpersist(reader);
|
||||
}
|
||||
|
||||
bool DynamicBitmap::createRenderedImage(uint width, uint height) {
|
||||
bool result = false;
|
||||
_image.reset(new RenderedImage(width, height, result));
|
||||
|
||||
_originalWidth = _width = width;
|
||||
_originalHeight = _height = height;
|
||||
|
||||
_image->setAlphaType(Graphics::ALPHA_OPAQUE);
|
||||
_isSolid = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DynamicBitmap::~DynamicBitmap() {
|
||||
}
|
||||
|
||||
uint DynamicBitmap::getPixel(int x, int y) const {
|
||||
assert(x >= 0 && x < _width);
|
||||
assert(y >= 0 && y < _height);
|
||||
|
||||
return _image->getPixel(x, y);
|
||||
}
|
||||
|
||||
bool DynamicBitmap::doRender(RectangleList *updateRects) {
|
||||
// Get the frame buffer object
|
||||
GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
|
||||
assert(pGfx);
|
||||
|
||||
// Draw the bitmap
|
||||
bool result;
|
||||
if (_scaleFactorX == 1.0f && _scaleFactorY == 1.0f) {
|
||||
#if 1
|
||||
// This is what the game does originally, which can be
|
||||
// a bit slow when drawing videos, but it's not the main
|
||||
// bottleneck.
|
||||
result = _image->blit(_absoluteX, _absoluteY,
|
||||
(_flipV ? Graphics::FLIP_V : 0) |
|
||||
(_flipH ? Graphics::FLIP_H : 0),
|
||||
0, _modulationColor, -1, -1,
|
||||
updateRects);
|
||||
#else
|
||||
// WIP: A bit faster code
|
||||
|
||||
// We don't need to check for transparency when drawing
|
||||
// videos, thus just copy the buffer contents directly.
|
||||
// This messes up the fire animation in the menu, for
|
||||
// some odd reason. It also makes the video colors a
|
||||
// bit lighter, resulting in a visible black border
|
||||
// around the typed letters in the intro (which are
|
||||
// drawn over a black border)
|
||||
_image->copyDirectly(_absoluteX, _absoluteY);
|
||||
#endif
|
||||
return true;
|
||||
} else {
|
||||
result = _image->blit(_absoluteX, _absoluteY,
|
||||
(_flipV ? Graphics::FLIP_V : 0) |
|
||||
(_flipH ? Graphics::FLIP_H : 0),
|
||||
0, _modulationColor, _width, _height,
|
||||
updateRects);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DynamicBitmap::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
|
||||
++_version; // Update version to display the new video image
|
||||
return _image->setContent(pixeldata, size, offset, stride);
|
||||
}
|
||||
|
||||
bool DynamicBitmap::isScalingAllowed() const {
|
||||
return _image->isScalingAllowed();
|
||||
}
|
||||
|
||||
bool DynamicBitmap::isAlphaAllowed() const {
|
||||
return _image->isAlphaAllowed();
|
||||
}
|
||||
|
||||
bool DynamicBitmap::isColorModulationAllowed() const {
|
||||
return _image->isColorModulationAllowed();
|
||||
}
|
||||
|
||||
bool DynamicBitmap::isSetContentAllowed() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DynamicBitmap::persist(OutputPersistenceBlock &writer) {
|
||||
#if 0
|
||||
bool result = true;
|
||||
|
||||
result &= Bitmap::persist(writer);
|
||||
|
||||
// Image data is not saved. This is not important, since BS_DynamicBitmap is only used by the video player.
|
||||
// A video cannot be saved while it's being played. Only the state of a BS_DynamicBitmap can be persisted.
|
||||
warning("Persisting a BS_DynamicBitmap. Bitmap content is not persisted.");
|
||||
|
||||
result &= RenderObject::persistChildren(writer);
|
||||
|
||||
return result;
|
||||
#endif
|
||||
|
||||
error("Request to persist a dynamic bitmap (video) - probably a bug");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DynamicBitmap::unpersist(InputPersistenceBlock &reader) {
|
||||
#if 0
|
||||
bool result = true;
|
||||
|
||||
result &= Bitmap::unpersist(reader);
|
||||
result &= createRenderedImage(_width, _height);
|
||||
|
||||
warning("Unpersisting a BS_DynamicBitmap. Bitmap contents are missing.");
|
||||
|
||||
// Initialize a transparent image.
|
||||
byte *transparentImageData = (byte *)calloc(_width * _height * 4, 1);
|
||||
_image->setContent(transparentImageData, _width * _height);
|
||||
free(transparentImageData);
|
||||
|
||||
result &= RenderObject::unpersistChildren(reader);
|
||||
|
||||
return reader.isGood() && result;
|
||||
#endif
|
||||
|
||||
error("Request to unpersist a dynamic bitmap (video) - probably a corrupted saved game or a bug");
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
Reference in New Issue
Block a user