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engines/sword25/gfx/bitmap.cpp
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177
engines/sword25/gfx/bitmap.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/gfx/bitmap.h"
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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namespace Sword25 {
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Bitmap::Bitmap(RenderObjectPtr<RenderObject> parentPtr, TYPES type, uint handle) :
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RenderObject(parentPtr, type, handle),
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_modulationColor(BS_ARGBMASK),
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_scaleFactorX(1.0f),
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_scaleFactorY(1.0f),
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_flipH(false),
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_flipV(false) {
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}
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Bitmap::~Bitmap() {
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}
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void Bitmap::setAlpha(int alpha) {
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if (!isAlphaAllowed()) {
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warning("Tried to set alpha value on a bitmap that does not support alpha blending. Call was ignored.");
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return;
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}
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if (alpha < 0 || alpha > 255) {
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int oldAlpha = alpha;
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if (alpha < 0)
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alpha = 0;
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if (alpha > 255)
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alpha = 255;
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warning("Tried to set an invalid alpha value (%d) on a bitmap. Value was changed to %d.", oldAlpha, alpha);
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return;
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}
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uint newModulationColor = (_modulationColor & BS_RGBMASK) | alpha << BS_ASHIFT;
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if (newModulationColor != _modulationColor) {
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_modulationColor = newModulationColor;
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forceRefresh();
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}
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}
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void Bitmap::setModulationColor(uint modulationColor) {
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if (!isColorModulationAllowed()) {
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warning("Tried to set modulation color of a bitmap that does not support color modulation. Call was ignored.");
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return;
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}
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uint newModulationColor = (modulationColor & BS_RGBMASK) | (_modulationColor & BS_AMASK);
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if (newModulationColor != _modulationColor) {
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_modulationColor = newModulationColor;
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forceRefresh();
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}
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}
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void Bitmap::setScaleFactor(float scaleFactor) {
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setScaleFactorX(scaleFactor);
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setScaleFactorY(scaleFactor);
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}
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void Bitmap::setScaleFactorX(float scaleFactorX) {
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if (!isScalingAllowed()) {
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warning("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
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return;
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}
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if (scaleFactorX < 0) {
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warning("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
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return;
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}
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if (scaleFactorX != _scaleFactorX) {
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_scaleFactorX = scaleFactorX;
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_width = static_cast<int>(_originalWidth * _scaleFactorX);
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if (_scaleFactorX <= 0.0f)
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_scaleFactorX = 0.001f;
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if (_width <= 0)
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_width = 1;
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forceRefresh();
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}
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}
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void Bitmap::setScaleFactorY(float scaleFactorY) {
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if (!isScalingAllowed()) {
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warning("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
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return;
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}
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if (scaleFactorY < 0) {
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warning("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
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return;
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}
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if (scaleFactorY != _scaleFactorY) {
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_scaleFactorY = scaleFactorY;
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_height = static_cast<int>(_originalHeight * scaleFactorY);
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if (_scaleFactorY <= 0.0f)
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_scaleFactorY = 0.001f;
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if (_height <= 0)
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_height = 1;
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forceRefresh();
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}
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}
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void Bitmap::setFlipH(bool flipH) {
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_flipH = flipH;
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forceRefresh();
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}
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void Bitmap::setFlipV(bool flipV) {
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_flipV = flipV;
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forceRefresh();
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}
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bool Bitmap::persist(OutputPersistenceBlock &writer) {
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bool result = true;
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result &= RenderObject::persist(writer);
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writer.write(_flipH);
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writer.write(_flipV);
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writer.write(_scaleFactorX);
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writer.write(_scaleFactorY);
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writer.write(_modulationColor);
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writer.write(_originalWidth);
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writer.write(_originalHeight);
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return result;
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}
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bool Bitmap::unpersist(InputPersistenceBlock &reader) {
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bool result = true;
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result &= RenderObject::unpersist(reader);
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reader.read(_flipH);
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reader.read(_flipV);
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reader.read(_scaleFactorX);
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reader.read(_scaleFactorY);
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reader.read(_modulationColor);
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reader.read(_originalWidth);
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reader.read(_originalHeight);
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forceRefresh();
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return reader.isGood() && result;
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}
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} // End of namespace Sword25
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