Initial commit
This commit is contained in:
219
engines/sword25/gfx/animation.h
Normal file
219
engines/sword25/gfx/animation.h
Normal file
@@ -0,0 +1,219 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on Broken Sword 2.5 engine
|
||||
*
|
||||
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
||||
*
|
||||
* Licensed under GNU GPL v2
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SWORD25_ANIMATION_H
|
||||
#define SWORD25_ANIMATION_H
|
||||
|
||||
// Includes
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/gfx/timedrenderobject.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// Forward declarations
|
||||
class Kernel;
|
||||
class AnimationResource;
|
||||
class AnimationTemplate;
|
||||
class AnimationDescription;
|
||||
class InputPersistenceBlock;
|
||||
|
||||
class Animation : public TimedRenderObject {
|
||||
friend class RenderObject;
|
||||
|
||||
private:
|
||||
Animation(RenderObjectPtr<RenderObject> parentPtr, const Common::String &fileName);
|
||||
Animation(RenderObjectPtr<RenderObject> parentPtr, const AnimationTemplate &template_);
|
||||
Animation(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
|
||||
|
||||
public:
|
||||
enum ANIMATION_TYPES {
|
||||
AT_ONESHOT,
|
||||
AT_LOOP,
|
||||
AT_JOJO
|
||||
};
|
||||
|
||||
~Animation() override;
|
||||
|
||||
void play();
|
||||
void pause();
|
||||
void stop();
|
||||
void setFrame(uint nr);
|
||||
|
||||
void setPos(int x, int y) override;
|
||||
void setX(int x) override;
|
||||
void setY(int y) override;
|
||||
|
||||
int getX() const override;
|
||||
int getY() const override;
|
||||
int getAbsoluteX() const override;
|
||||
int getAbsoluteY() const override;
|
||||
|
||||
/**
|
||||
@brief Setzt den Alphawert der Animation.
|
||||
@param Alpha der neue Alphawert der Animation (0 = keine Deckung, 255 = volle Deckung).
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsAlphaAllowed() true zurückgibt.
|
||||
*/
|
||||
void setAlpha(int alpha);
|
||||
|
||||
/**
|
||||
@brief Setzt die Modulationfarbe der Animation.
|
||||
@param Color eine 24-Bit Farbe, die die Modulationsfarbe der Animation festlegt.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsColorModulationAllowed() true zurückgibt.
|
||||
*/
|
||||
void setModulationColor(uint modulationColor);
|
||||
|
||||
/**
|
||||
@brief Setzt den Skalierungsfaktor der Animation.
|
||||
@param ScaleFactor der Faktor um den die Animation in beide Richtungen gestreckt werden soll.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zurückgibt.
|
||||
*/
|
||||
void setScaleFactor(float scaleFactor);
|
||||
|
||||
/**
|
||||
@brief Setzt den Skalierungsfaktor der Animation auf der X-Achse.
|
||||
@param ScaleFactor der Faktor um den die Animation in Richtungen der X-Achse gestreckt werden soll.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zurückgibt.
|
||||
*/
|
||||
void setScaleFactorX(float scaleFactorX);
|
||||
|
||||
/**
|
||||
@brief Setzt den Skalierungsfaktor der Animation auf der Y-Achse.
|
||||
@param ScaleFactor der Faktor um den die Animation in Richtungen der Y-Achse gestreckt werden soll.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zurückgibt.
|
||||
*/
|
||||
void setScaleFactorY(float scaleFactorY);
|
||||
|
||||
/**
|
||||
@brief Gibt den Skalierungsfakter der Animation auf der X-Achse zurück.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zurückgibt.
|
||||
*/
|
||||
float getScaleFactorX() const {
|
||||
return _scaleFactorX;
|
||||
}
|
||||
|
||||
/**
|
||||
@brief Gibt den Skalierungsfakter der Animation auf der Y-Achse zurück.
|
||||
@remark Diese Methode darf nur aufgerufen werden, wenn die Methode IsScalingAllowed() true zurückgibt.
|
||||
*/
|
||||
float getScaleFactorY() const {
|
||||
return _scaleFactorY;
|
||||
}
|
||||
|
||||
bool persist(OutputPersistenceBlock &writer) override;
|
||||
bool unpersist(InputPersistenceBlock &reader) override;
|
||||
|
||||
void frameNotification(int timeElapsed) override;
|
||||
|
||||
ANIMATION_TYPES getAnimationType() const;
|
||||
int getFPS() const;
|
||||
int getFrameCount() const;
|
||||
bool isScalingAllowed() const;
|
||||
bool isAlphaAllowed() const;
|
||||
bool isColorModulationAllowed() const;
|
||||
uint getCurrentFrame() const {
|
||||
return _currentFrame;
|
||||
}
|
||||
const Common::String &getCurrentAction() const;
|
||||
bool isRunning() const {
|
||||
return _running;
|
||||
}
|
||||
|
||||
typedef bool (*ANIMATION_CALLBACK)(uint);
|
||||
|
||||
void setCallbacks();
|
||||
|
||||
protected:
|
||||
bool doRender(RectangleList *updateRects) override;
|
||||
|
||||
private:
|
||||
enum Direction {
|
||||
FORWARD,
|
||||
BACKWARD
|
||||
};
|
||||
|
||||
int32 _relX;
|
||||
int32 _relY;
|
||||
float _scaleFactorX;
|
||||
float _scaleFactorY;
|
||||
uint32 _modulationColor;
|
||||
uint32 _currentFrame;
|
||||
int32 _currentFrameTime;
|
||||
bool _running;
|
||||
bool _finished;
|
||||
Direction _direction;
|
||||
AnimationResource *_animationResourcePtr;
|
||||
uint32 _animationTemplateHandle;
|
||||
bool _framesLocked;
|
||||
|
||||
ANIMATION_CALLBACK _loopPointCallback;
|
||||
ANIMATION_CALLBACK _actionCallback;
|
||||
ANIMATION_CALLBACK _deleteCallback;
|
||||
|
||||
/**
|
||||
@brief Lockt alle Frames.
|
||||
@return Gibt false zurück, falls nicht alle Frames gelockt werden konnten.
|
||||
*/
|
||||
bool lockAllFrames();
|
||||
|
||||
/**
|
||||
@brief Unlockt alle Frames.
|
||||
@return Gibt false zurück, falls nicht alles Frames freigegeben werden konnten.
|
||||
*/
|
||||
bool unlockAllFrames();
|
||||
|
||||
/**
|
||||
@brief Diese Methode aktualisiert die Parameter (Größe, Position) der Animation anhand des aktuellen Frames.
|
||||
|
||||
Diese Methode muss bei jedem Framewechsel aufgerufen werden damit der RenderObject-Manager immer aktuelle Daten hat.
|
||||
*/
|
||||
void computeCurrentCharacteristics();
|
||||
|
||||
/**
|
||||
@brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
|
||||
*/
|
||||
int computeXModifier() const;
|
||||
|
||||
/**
|
||||
@brief Berechnet den Abstand zwischen dem linken Rand und dem Hotspot auf X-Achse in der aktuellen Darstellung.
|
||||
*/
|
||||
int computeYModifier() const;
|
||||
|
||||
void initMembers();
|
||||
AnimationDescription *getAnimationDescription() const;
|
||||
|
||||
/**
|
||||
* Initializes a new animation resource from an XML file.
|
||||
*/
|
||||
void initializeAnimationResource(const Common::String &fileName);
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user