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engines/sword25/fmv/movieplayer_script.cpp
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159
engines/sword25/fmv/movieplayer_script.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/scummsys.h" // for USE_THEORADEC
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/script/script.h"
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#include "sword25/script/luabindhelper.h"
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#include "sword25/fmv/movieplayer.h"
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namespace Sword25 {
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int loadMovie(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->loadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<uint>(luaL_checknumber(L, 2)) : 10));
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return 1;
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}
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int unloadMovie(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->unloadMovie());
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return 1;
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}
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int play(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->play());
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return 1;
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}
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int pause(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->pause());
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return 1;
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}
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int update(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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FMVPtr->update();
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return 0;
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}
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int isMovieLoaded(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->isMovieLoaded());
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return 1;
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}
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int isPaused(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->isPaused());
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return 1;
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}
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int getScaleFactor(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushnumber(L, FMVPtr->getScaleFactor());
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return 1;
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}
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int setScaleFactor(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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FMVPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
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return 0;
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}
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int getTime(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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assert(FMVPtr);
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lua_pushnumber(L, FMVPtr->getTime());
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return 1;
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}
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const char *LIBRARY_NAME = "Movieplayer";
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const luaL_reg LIBRARY_FUNCTIONS[] = {
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{ "LoadMovie", loadMovie },
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{ "UnloadMovie", unloadMovie },
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{ "Play", play },
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{ "Pause", pause },
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{ "Update", update },
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{ "IsMovieLoaded", isMovieLoaded },
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{ "IsPaused", isPaused },
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{ "GetScaleFactor", getScaleFactor },
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{ "SetScaleFactor", setScaleFactor },
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{ "GetTime", getTime },
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{ 0, 0 }
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};
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bool MoviePlayer::registerScriptBindings() {
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ScriptEngine *pScript = Kernel::getInstance()->getScript();
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assert(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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assert(L);
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if (!LuaBindhelper::addFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
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return true;
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}
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} // End of namespace Sword25
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