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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/debug.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "sword25/sword25.h" // for kDebugScript
#include "sword25/fmv/movieplayer.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/panel.h"
#include "sword25/kernel/kernel.h"
#include "sword25/package/packagemanager.h"
namespace Sword25 {
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.192092896e-07F /* smallest such that 1.0+FLT_EPSILON != 1.0 */
#endif
#ifdef USE_THEORADEC
MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel), _decoder() {
if (!registerScriptBindings())
error("Script bindings could not be registered.");
else
debugC(kDebugScript, "Script bindings registered.");
}
MoviePlayer::~MoviePlayer() {
_decoder.close();
}
bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
if (isMovieLoaded())
unloadMovie();
// Get the file and load it into the decoder
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
_decoder.loadStream(in);
_decoder.start();
GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
#ifdef THEORA_INDIRECT_RENDERING
_outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
if (!_outputBitmap.isValid()) {
error("Output bitmap for movie playback could not be created.");
return false;
}
// Compute the scaling of the output bitmap, so that it takes up the most space
float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth();
float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight();
float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight);
if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON)
scaleFactor = 1.0f;
_outputBitmap->setScaleFactor(scaleFactor);
_outputBitmap->setZ(z);
// Center bitmap on screen
_outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
_outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
#else
_backSurface = pGfx->getSurface();
_outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2;
_outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2;
if (_outX < 0)
_outX = 0;
if (_outY < 0)
_outY = 0;
#endif
return true;
}
bool MoviePlayer::unloadMovie() {
_decoder.close();
_outputBitmap.erase();
return true;
}
bool MoviePlayer::play() {
_decoder.pauseVideo(false);
return true;
}
bool MoviePlayer::pause() {
_decoder.pauseVideo(true);
return true;
}
void MoviePlayer::update() {
if (_decoder.isVideoLoaded()) {
if (_decoder.endOfVideo()) {
// Movie complete, so unload the movie
unloadMovie();
} else if (_decoder.needsUpdate()) {
const Graphics::Surface *s = _decoder.decodeNextFrame();
if (s) {
// Transfer the next frame
assert(s->format.bytesPerPixel == 4);
#ifdef THEORA_INDIRECT_RENDERING
const byte *frameData = (const byte *)s->getPixels();
_outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch);
#else
g_system->copyRectToScreen(s->getPixels(), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
g_system->updateScreen();
#endif
}
}
}
}
bool MoviePlayer::isMovieLoaded() {
return _decoder.isVideoLoaded();
}
bool MoviePlayer::isPaused() {
return _decoder.isPaused() || _decoder.endOfVideo();
}
float MoviePlayer::getScaleFactor() {
if (_decoder.isVideoLoaded())
return _outputBitmap->getScaleFactorX();
else
return 0;
}
void MoviePlayer::setScaleFactor(float scaleFactor) {
if (_decoder.isVideoLoaded()) {
_outputBitmap->setScaleFactor(scaleFactor);
// Ausgabebitmap auf dem Bildschirm zentrieren
GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
_outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
_outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
}
}
double MoviePlayer::getTime() {
return _decoder.getTime() / 1000.0;
}
#else // USE_THEORADEC
MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel) {
if (!registerScriptBindings())
error("Script bindings could not be registered.");
else
debugC(kDebugScript, "Script bindings registered.");
}
MoviePlayer::~MoviePlayer() {
}
bool MoviePlayer::loadMovie(const Common::String &Filename, unsigned int Z) {
return true;
}
bool MoviePlayer::unloadMovie() {
return true;
}
bool MoviePlayer::play() {
return true;
}
bool MoviePlayer::pause() {
return true;
}
void MoviePlayer::update() {
}
bool MoviePlayer::isMovieLoaded() {
return false;
}
bool MoviePlayer::isPaused() {
return true;
}
float MoviePlayer::getScaleFactor() {
return 1.0f;
}
void MoviePlayer::setScaleFactor(float ScaleFactor) {
}
double MoviePlayer::getTime() {
return 1.0;
}
#endif // USE_THEORADEC
} // End of namespace Sword25

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_MOVIEPLAYER_H
#define SWORD25_MOVIEPLAYER_H
#include "common/scummsys.h" // for USE_THEORADEC
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/gfx/bitmap.h"
#ifdef USE_THEORADEC
#include "video/theora_decoder.h"
#endif
#define THEORA_INDIRECT_RENDERING
namespace Sword25 {
class MoviePlayer : public Service {
public:
// -----------------------------------------------------------------------------
// Constructor / Destructor
// -----------------------------------------------------------------------------
MoviePlayer(Kernel *pKernel);
~MoviePlayer() override;
// -----------------------------------------------------------------------------
// Player interface must be implemented by a Movie Player
// -----------------------------------------------------------------------------
/**
* Loads a movie file
*
* This method loads a movie file and prepares it for playback.
* There can be oly one movie file loaded at a time. If you already have loaded a
* movie file, it will be unloaded and, if necessary, stopped playing.
* @param Filename The filename of the movie file to be loaded
* @param Z Z indicates the position of the film on the main graphics layer
* @return Returns false if an error occurred while loading, otherwise true.
*/
bool loadMovie(const Common::String &filename, uint z);
/**
* Unloads the currently loaded movie file.
* @return Returns false if an error occurred while unloading, otherwise true.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
bool unloadMovie();
/**
* Plays the loaded movie.
*
* The film will be keeping the aspect ratio of the screen.
* If the film was previously paused with Pause(), then the film will resume playing.
* @return Returns false if an error occurred while starting, otherwise true.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
bool play();
/**
* Pauses movie playback.
*
* A paused movie can later be resumed by calling the Play() method again.
* @return Returns false if an error occurred while pausing, otherwise true.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
bool pause();
/**
* This function must be called once per frame.
*/
void update();
/**
* Returns whether a film is loaded for playback.
*/
bool isMovieLoaded();
/**
* Returns whether the movie playback is paused.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
bool isPaused();
/**
* Returns the scaling factor for the loaded film.
*
* When a movie is loaded, the scaling factor is automatically selected so that the film
* takes the maximum screen space, without the film being distorted.
* @return Returns the scaling factor of the film.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
float getScaleFactor();
/**
* Sets the factor by which the loaded film is to be scaled.
* @param ScaleFactor The desired scale factor.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
void setScaleFactor(float scaleFactor);
/**
* Returns the current playing position in seconds.
* @remark This method can only be called when IsMovieLoaded() returns true.
*/
double getTime();
private:
bool registerScriptBindings();
#ifdef USE_THEORADEC
Video::TheoraDecoder _decoder;
Graphics::Surface *_backSurface;
int _outX, _outY;
RenderObjectPtr<Bitmap> _outputBitmap;
#endif
};
} // End of namespace Sword25
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/scummsys.h" // for USE_THEORADEC
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/fmv/movieplayer.h"
namespace Sword25 {
int loadMovie(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->loadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<uint>(luaL_checknumber(L, 2)) : 10));
return 1;
}
int unloadMovie(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->unloadMovie());
return 1;
}
int play(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->play());
return 1;
}
int pause(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->pause());
return 1;
}
int update(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
FMVPtr->update();
return 0;
}
int isMovieLoaded(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->isMovieLoaded());
return 1;
}
int isPaused(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushbooleancpp(L, FMVPtr->isPaused());
return 1;
}
int getScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushnumber(L, FMVPtr->getScaleFactor());
return 1;
}
int setScaleFactor(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
FMVPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
return 0;
}
int getTime(lua_State *L) {
MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
assert(FMVPtr);
lua_pushnumber(L, FMVPtr->getTime());
return 1;
}
const char *LIBRARY_NAME = "Movieplayer";
const luaL_reg LIBRARY_FUNCTIONS[] = {
{ "LoadMovie", loadMovie },
{ "UnloadMovie", unloadMovie },
{ "Play", play },
{ "Pause", pause },
{ "Update", update },
{ "IsMovieLoaded", isMovieLoaded },
{ "IsPaused", isPaused },
{ "GetScaleFactor", getScaleFactor },
{ "SetScaleFactor", setScaleFactor },
{ "GetTime", getTime },
{ 0, 0 }
};
bool MoviePlayer::registerScriptBindings() {
ScriptEngine *pScript = Kernel::getInstance()->getScript();
assert(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
assert(L);
if (!LuaBindhelper::addFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25