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104
engines/sword2/events.cpp
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104
engines/sword2/events.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/textconsole.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/logic.h"
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namespace Sword2 {
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void Logic::sendEvent(uint32 id, uint32 interact_id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id || !_eventList[i].id) {
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_eventList[i].id = id;
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_eventList[i].interact_id = interact_id;
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return;
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}
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}
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error("sendEvent() ran out of event slots");
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}
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void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
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// Full script id of action script number 2
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sendEvent(id, (interact_id << 16) | 2);
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}
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int Logic::checkEventWaiting() {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == readVar(ID))
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return 1;
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}
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return 0;
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}
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void Logic::startEvent() {
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// call this from stuff like fnWalk
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// you must follow with a return IR_TERMINATE
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == readVar(ID)) {
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logicOne(_eventList[i].interact_id);
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_eventList[i].id = 0;
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return;
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}
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}
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error("startEvent() can't find event for id %d", readVar(ID));
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}
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void Logic::clearEvent(uint32 id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id) {
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_eventList[i].id = 0;
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return;
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}
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}
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}
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void Logic::killAllIdsEvents(uint32 id) {
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id == id)
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_eventList[i].id = 0;
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}
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}
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// For the debugger
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uint32 Logic::countEvents() {
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uint32 count = 0;
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for (int i = 0; i < ARRAYSIZE(_eventList); i++) {
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if (_eventList[i].id)
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count++;
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}
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return count;
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}
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} // End of namespace Sword2
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