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engines/sword2/defs.h
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207
engines/sword2/defs.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SWORD2_DEFS_H
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#define SWORD2_DEFS_H
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#define SIZE 0x10000 // 65536 items per section
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#define NuSIZE 0xffff // & with this
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// Return codes
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enum {
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// Generic error codes
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RD_OK = 0x00000000,
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RDERR_UNKNOWN = 0x00000001,
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RDERR_OUTOFMEMORY = 0x00000003,
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RDERR_INVALIDFILENAME = 0x00000004,
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// Drawing error codes
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RDERR_DECOMPRESSION = 0x00010007,
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// Sprite drawing error codes
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RDERR_NOTIMPLEMENTED = 0x00060001,
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RDERR_NOTCLOSED = 0x00050005,
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RDERR_NOTOPEN = 0x00050006,
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// Menubar error codes
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RDERR_INVALIDMENU = 0x00060000,
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RDERR_INVALIDPOCKET = 0x00060001,
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RDERR_INVALIDCOMMAND = 0x00060002,
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// Palette fading error codes
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RDERR_FADEINCOMPLETE = 0x00070000,
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// Sound engine error codes
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RDERR_SPEECHPLAYING = 0x00080004,
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RDERR_SPEECHNOTPLAYING = 0x00080005,
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RDERR_INVALIDWAV = 0x00080006,
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RDERR_FXALREADYOPEN = 0x00080009,
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RDERR_FXNOTOPEN = 0x0008000B,
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RDERR_INVALIDID = 0x0008000D
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};
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// Text ids for the control panel etc.
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enum {
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TEXT_OK = 0x08EB0000,
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TEXT_CANCEL = 0x08EB0001,
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TEXT_RESTORE = 0x08EB0002,
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TEXT_SAVE = 0x08EB0003,
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TEXT_QUIT = 0x08EB0004,
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TEXT_RESTART = 0x08EB0005,
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TEXT_OPTIONS = 0x08EB000A,
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TEXT_SUBTITLES = 0x08EB000B,
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TEXT_OBJECT_LABELS = 0x08EB000C,
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TEXT_MUSIC_VOLUME = 0x08EB000E,
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TEXT_SPEECH_VOLUME = 0x08EB000F,
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TEXT_FX_VOLUME = 0x08EB0010,
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TEXT_GFX_QUALITY = 0x08EB0011,
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TEXT_REVERSE_STEREO = 0x08EB0015,
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TEXT_RESTORE_CANT_OPEN = 0x0CBA017E,
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TEXT_RESTORE_INCOMPATIBLE = 0x0CBA017F,
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TEXT_RESTORE_FAILED = 0x0CBA0181,
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TEXT_SAVE_CANT_OPEN = 0x0CBA0182,
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TEXT_SAVE_FAILED = 0x0CBA0184
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};
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// Always 8 (George object used for Nico player character as well)
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#define CUR_PLAYER_ID 8
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// Global variable references
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enum {
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ID = 0,
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RESULT = 1,
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PLAYER_ACTION = 2,
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// CUR_PLAYER_ID = 3,
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PLAYER_ID = 305,
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TALK_FLAG = 13,
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MOUSE_X = 4,
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MOUSE_Y = 5,
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LEFT_BUTTON = 109,
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RIGHT_BUTTON = 110,
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CLICKED_ID = 178,
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IN_SUBJECT = 6,
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COMBINE_BASE = 7,
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OBJECT_HELD = 14,
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SPEECH_ID = 9,
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INS1 = 10,
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INS2 = 11,
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INS3 = 12,
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INS4 = 60,
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INS5 = 61,
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INS_COMMAND = 59,
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PLAYER_FEET_X = 141,
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PLAYER_FEET_Y = 142,
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PLAYER_CUR_DIR = 937,
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// for debug.cpp
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LOCATION = 62,
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// so scripts can force scroll offsets
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SCROLL_X = 345,
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SCROLL_Y = 346,
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EXIT_CLICK_ID = 710,
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EXIT_FADING = 713,
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SYSTEM_TESTING_ANIMS = 912,
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SYSTEM_TESTING_TEXT = 1230,
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SYSTEM_WANT_PREVIOUS_LINE = 1245,
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// 1=on 0=off (set in fnAddHuman and fnNoHuman)
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MOUSE_AVAILABLE = 686,
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// used in fnChoose
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AUTO_SELECTED = 1115,
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// see fnStartConversation and fnChooser
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CHOOSER_COUNT_FLAG = 15,
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// signifies a demo mode
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DEMO = 1153,
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// Indicates to script whether this is the Playstation version.
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// PSXFLAG = 1173,
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// for the poor PSX so it knows what language is running.
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// GAME_LANGUAGE = 111,
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// 1 = dead
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DEAD = 1256,
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// If set indicates that the speech anim is to run through only once.
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SPEECHANIMFLAG = 1278,
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// for the engine
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SCROLL_OFFSET_X = 1314
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};
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// Resource IDs
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enum {
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// mouse mointers - It's pretty much safe to do it like this
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NORMAL_MOUSE_ID = 17,
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SCROLL_LEFT_MOUSE_ID = 1440,
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SCROLL_RIGHT_MOUSE_ID = 1441,
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// Console Font - does not use game text - only English required
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CONSOLE_FONT_ID = 340,
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// Speech Font
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ENGLISH_SPEECH_FONT_ID = 341,
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FINNISH_SPEECH_FONT_ID = 956,
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POLISH_SPEECH_FONT_ID = 955,
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// Control Panel Font (and un-selected savegame descriptions)
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ENGLISH_CONTROLS_FONT_ID = 2005,
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FINNISH_CONTROLS_FONT_ID = 959,
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POLISH_CONTROLS_FONT_ID = 3686,
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// Red Font (for selected savegame descriptions)
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// BS2 doesn't draw selected savegames in red, so I guess this is a
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// left-over from BS1
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ENGLISH_RED_FONT_ID = 2005, // 1998 // Redfont
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FINNISH_RED_FONT_ID = 959, // 960 // FinRedFn
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POLISH_RED_FONT_ID = 3686, // 3688 // PolRedFn
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// Control panel palette resource id
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CONTROL_PANEL_PALETTE = 261,
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// res id's of the system menu icons
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OPTIONS_ICON = 344,
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QUIT_ICON = 335,
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SAVE_ICON = 366,
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RESTORE_ICON = 364,
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RESTART_ICON = 342,
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// conversation exit icon, 'EXIT' menu icon (used in fnChoose)
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EXIT_ICON = 65
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};
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#endif
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