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129
engines/sword2/console.h
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129
engines/sword2/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SWORD2_CONSOLE_H
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#define SWORD2_CONSOLE_H
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#include "gui/debugger.h"
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#include "sword2/debug.h"
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namespace Sword2 {
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class Debugger : public GUI::Debugger {
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private:
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void varGet(int var);
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void varSet(int var, int val);
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bool _displayDebugText;
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bool _displayWalkGrid;
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bool _displayMouseMarker;
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bool _displayTime;
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bool _displayPlayerMarker;
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bool _displayTextNumbers;
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bool _rectFlicker;
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int32 _startTime;
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int32 _showVar[MAX_SHOWVARS];
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byte _debugTextBlocks[MAX_DEBUG_TEXTS];
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void clearDebugTextBlocks();
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void makeDebugTextBlock(char *text, int16 x, int16 y);
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void plotCrossHair(int16 x, int16 y, uint8 pen);
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void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
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public:
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Debugger(Sword2Engine *vm);
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int16 _rectX1, _rectY1;
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int16 _rectX2, _rectY2;
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uint8 _draggingRectangle;
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bool _definingRectangles;
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bool _testingSnR;
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int32 _speechScriptWaiting;
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int32 _textNumber;
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int32 _graphType;
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int32 _graphAnimRes;
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int32 _graphAnimPc;
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uint32 _graphNoFrames;
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void buildDebugText();
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void drawDebugGraphics();
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private:
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void preEnter() override;
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void postEnter() override;
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private:
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Sword2Engine *_vm;
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// Commands
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bool Cmd_Mem(int argc, const char **argv);
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bool Cmd_Tony(int argc, const char **argv);
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bool Cmd_Res(int argc, const char **argv);
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bool Cmd_ResList(int argc, const char **argv);
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bool Cmd_Starts(int argc, const char **argv);
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bool Cmd_Start(int argc, const char **argv);
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bool Cmd_Info(int argc, const char **argv);
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bool Cmd_WalkGrid(int argc, const char **argv);
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bool Cmd_Mouse(int argc, const char **argv);
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bool Cmd_Player(int argc, const char **argv);
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bool Cmd_ResLook(int argc, const char **argv);
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bool Cmd_CurrentInfo(int argc, const char **argv);
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bool Cmd_RunList(int argc, const char **argv);
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bool Cmd_Kill(int argc, const char **argv);
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bool Cmd_Nuke(int argc, const char **argv);
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bool Cmd_Var(int argc, const char **argv);
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bool Cmd_Rect(int argc, const char **argv);
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bool Cmd_Clear(int argc, const char **argv);
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bool Cmd_DebugOn(int argc, const char **argv);
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bool Cmd_DebugOff(int argc, const char **argv);
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bool Cmd_SaveRest(int argc, const char **argv);
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bool Cmd_TimeOn(int argc, const char **argv);
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bool Cmd_TimeOff(int argc, const char **argv);
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bool Cmd_Text(int argc, const char **argv);
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bool Cmd_ShowVar(int argc, const char **argv);
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bool Cmd_HideVar(int argc, const char **argv);
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bool Cmd_Version(int argc, const char **argv);
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bool Cmd_AnimTest(int argc, const char **argv);
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bool Cmd_TextTest(int argc, const char **argv);
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bool Cmd_LineTest(int argc, const char **argv);
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bool Cmd_Events(int argc, const char **argv);
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bool Cmd_Sfx(int argc, const char **argv);
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bool Cmd_English(int argc, const char **argv);
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bool Cmd_Finnish(int argc, const char **argv);
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bool Cmd_Polish(int argc, const char **argv);
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bool Cmd_FxQueue(int argc, const char **argv);
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};
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} // End of namespace Sword2
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#endif
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