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engines/sword2/animation.h
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103
engines/sword2/animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SWORD2_ANIMATION_H
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#define SWORD2_ANIMATION_H
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#include "sword2/screen.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace Sword2 {
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enum DecoderType {
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kVideoDecoderDXA = 0,
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kVideoDecoderSMK = 1,
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kVideoDecoderPSX = 2,
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kVideoDecoderMP2 = 3
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};
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struct MovieText {
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uint16 _startFrame;
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uint16 _endFrame;
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uint32 _textNumber;
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byte *_textMem;
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SpriteInfo _textSprite;
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uint16 _speechId;
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bool _played;
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void reset() {
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_textMem = nullptr;
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_speechId = 0;
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_played = false;
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}
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};
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class MoviePlayer {
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public:
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MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
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virtual ~MoviePlayer();
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Common::Error load(const char *name);
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void play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut);
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protected:
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Sword2Engine *_vm;
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OSystem *_system;
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MovieText *_movieTexts;
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uint32 _numMovieTexts;
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uint32 _currentMovieText;
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byte *_textSurface;
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int _textX, _textY;
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byte _white, _black;
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DecoderType _decoderType;
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bool _modeChange;
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Video::VideoDecoder *_decoder;
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uint32 _leadOut;
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int _leadOutFrame;
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void performPostProcessing(Graphics::Surface *screen, uint16 pitch);
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bool playVideo();
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void drawFramePSX(const Graphics::Surface *frame);
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void openTextObject(uint32 index);
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void closeTextObject(uint32 index, Graphics::Surface *screen, uint16 pitch);
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void drawTextObject(uint32 index, Graphics::Surface *screen, uint16 pitch);
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uint32 getBlackColor();
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uint32 getWhiteColor();
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};
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MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount);
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} // End of namespace Sword2
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#endif
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