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engines/sword1/objectman.h
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88
engines/sword1/objectman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// this is the object manager. our equivalent to protocol.c and coredata.c
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#ifndef SWORD1_OBJECTMAN_H
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#define SWORD1_OBJECTMAN_H
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#include "sword1/resman.h"
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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namespace Sword1 {
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class ObjectMan {
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public:
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ObjectMan(ResMan *pResourceMan);
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~ObjectMan();
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void initialize();
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Object *fetchObject(uint32 id);
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uint32 fetchNoObjects(int section);
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bool sectionAlive(uint16 section);
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void megaEntering(uint16 section);
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void megaLeaving(uint16 section, int id);
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uint8 fnCheckForTextLine(uint32 textId);
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char *lockText(uint32 textId);
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void unlockText(uint32 textId);
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uint32 lastTextNumber(int section);
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void closeSection(uint32 screen);
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void saveLiveList(uint16 *dest); // for loading/saving
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void loadLiveList(uint16 *src);
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void mainLoopPatch();
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private:
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char *lockText(uint32 textId, uint8 language);
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void unlockText(uint32 textId, uint8 language);
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ResMan *_resMan;
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static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
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static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
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uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
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uint8 *_cptData[TOTAL_SECTIONS];
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static char _missingSubTitleStr[];
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static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages)
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static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
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static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
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static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
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static const char *const _translationId8455197[7]; //translation for textId 8455197 (missing in the demo)
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static const char *const _translationId8455198[7]; //translation for textId 8455198 (missing in the demo)
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static const char *const _translationId8455199[7]; //translation for textId 8455199 (missing in the demo)
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static const char *const _translationId8455200[7]; //translation for textId 8455200 (missing in the demo)
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static const char *const _translationId8455201[7]; //translation for textId 8455201 (missing in the demo)
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static const char *const _translationId8455202[7]; //translation for textId 8455202 (missing in the demo)
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static const char *const _translationId8455203[7]; //translation for textId 8455203 (missing in the demo)
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static const char *const _translationId8455204[7]; //translation for textId 8455204 (missing in the demo)
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static const char *const _translationId8455205[7]; //translation for textId 8455205 (missing in the demo)
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static const char *const _translationId6488080[7]; //translation for textId 6488081 (missing in the demo)
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static const char *const _translationId6488081[7]; //translation for textId 6488081 (missing in the demo)
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static const char *const _translationId6488082[7]; //translation for textId 6488082 (missing in the demo)
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static const char *const _translationId6488083[7]; //translation for textId 6488083 (missing in the demo)
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};
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} // End of namespace Sword1
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#endif //OBJECTMAN_H
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