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engines/sword1/object.h
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124
engines/sword1/object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SWORD1_OBJECT_H
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#define SWORD1_OBJECT_H
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#include "common/scummsys.h"
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namespace Sword1 {
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#define O_TOTAL_EVENTS 5
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#define O_WALKANIM_SIZE 600 //max number of nodes in router output
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#define O_GRID_SIZE 200
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#define EXTRA_GRID_SIZE 20
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#include "common/pack-start.h" // START STRUCT PACKING
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struct OEventSlot { //receiving event list in the compact -
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int32 o_event; //array of these with O_TOTAL_EVENTS elements
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int32 o_event_script;
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} PACKED_STRUCT; // size = 2*int32 = 8 bytes
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#define TOTAL_script_levels 5
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struct ScriptTree { //this is a logic tree, used by OBJECTs
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int32 o_script_level; //logic level
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int32 o_script_id[TOTAL_script_levels]; //script id's (are unique to each level)
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int32 o_script_pc[TOTAL_script_levels]; //pc of script for each (if script_manager)
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} PACKED_STRUCT; // size = 11*int32 = 44 bytes
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struct TalkOffset {
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int32 x;
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int32 y;
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} PACKED_STRUCT; // size = 2*int32 = 8 bytes
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struct WalkData {
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int32 frame;
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int32 x;
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int32 y;
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int32 step;
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int32 dir;
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} PACKED_STRUCT; // size = 5*int32 = 20 bytes
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struct Object {
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int32 o_type; // 0 broad description of type - object, floor, etc.
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int32 o_status; // 4 bit flags for logic, graphics, mouse, etc.
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int32 o_logic; // 8 logic type
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int32 o_place; // 12 where is the mega character
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int32 o_down_flag; // 16 pass back down with this - with C possibly both are unnecessary?
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int32 o_target; // 20 target object for the GTM *these are linked to script
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int32 o_screen; // 24 physical screen/section
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int32 o_frame; // 28 frame number &
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int32 o_resource; // 32 id of spr file it comes from
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int32 o_sync; // 36 receive sync here
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int32 o_pause; // 40 logic_engine() pauses these cycles
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int32 o_xcoord; // 44
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int32 o_ycoord; // 48
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int32 o_mouse_x1; // 52 top-left of mouse area is (x1,y1)
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int32 o_mouse_y1; // 56
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int32 o_mouse_x2; // 60 bottom-right of area is (x2,y2) (these coords are inclusive)
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int32 o_mouse_y2; // 64
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int32 o_priority; // 68
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int32 o_mouse_on; // 72
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int32 o_mouse_off; // 76
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int32 o_mouse_click; // 80
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int32 o_interact; // 84
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int32 o_get_to_script; // 88
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int32 o_scale_a; // 92 used by floors
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int32 o_scale_b; // 96
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int32 o_anim_x; // 100
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int32 o_anim_y; // 104
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ScriptTree o_tree; // 108 size = 44 bytes
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ScriptTree o_bookmark; // 152 size = 44 bytes
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int32 o_dir; // 196
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int32 o_speech_pen; // 200
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int32 o_speech_width; // 204
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int32 o_speech_time; // 208
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int32 o_text_id; // 212 working back from o_ins1
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int32 o_tag; // 216
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int32 o_anim_pc; // 220 position within an animation structure
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int32 o_anim_resource; // 224 cdt or anim table
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int32 o_walk_pc; // 228
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TalkOffset talk_table[6]; // 232 size = 6*8 bytes = 48
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OEventSlot o_event_list[O_TOTAL_EVENTS]; // 280 size = 5*8 bytes = 40
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int32 o_ins1; // 320
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int32 o_ins2; // 324
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int32 o_ins3; // 328
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int32 o_mega_resource; // 332
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int32 o_walk_resource; // 336
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WalkData o_route[O_WALKANIM_SIZE]; // 340 size = 600*20 bytes = 12000
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// mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368)
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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} // End of namespace Sword1
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#endif //BSOBJECT_H
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