Initial commit
This commit is contained in:
112
engines/sword1/menu.h
Normal file
112
engines/sword1/menu.h
Normal file
@@ -0,0 +1,112 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SWORD1_MENU_H
|
||||
#define SWORD1_MENU_H
|
||||
|
||||
#include "sword1/sworddefs.h"
|
||||
#include "sword1/object.h"
|
||||
#include "common/mutex.h"
|
||||
|
||||
namespace Sword1 {
|
||||
|
||||
class Screen;
|
||||
class Mouse;
|
||||
class ResMan;
|
||||
|
||||
#define MENU_TOP 0
|
||||
#define MENU_BOT 1
|
||||
|
||||
struct Subject {
|
||||
uint32 subjectRes;
|
||||
uint32 frameNo;
|
||||
};
|
||||
|
||||
struct MenuObject {
|
||||
int32 textDesc;
|
||||
uint32 bigIconRes;
|
||||
uint32 bigIconFrame;
|
||||
uint32 luggageIconRes;
|
||||
uint32 useScript;
|
||||
};
|
||||
|
||||
class MenuIcon {
|
||||
public:
|
||||
MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
|
||||
bool wasClicked(uint16 mouseX, uint16 mouseY);
|
||||
void setSelect(bool pSel);
|
||||
void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
|
||||
|
||||
private:
|
||||
uint8 _menuType, _menuPos;
|
||||
uint32 _resId, _frame;
|
||||
bool _selected;
|
||||
Screen *_screen;
|
||||
};
|
||||
|
||||
class Menu {
|
||||
public:
|
||||
Menu(Screen *pScreen, Mouse *pMouse);
|
||||
~Menu();
|
||||
void fnChooser(Object *compact);
|
||||
void fnEndChooser();
|
||||
void fnAddSubject(int32 sub);
|
||||
void cfnReleaseMenu();
|
||||
int logicChooser(Object *compact);
|
||||
void engine();
|
||||
void refresh(uint8 menuType);
|
||||
void fnStartMenu();
|
||||
void fnEndMenu();
|
||||
void checkTopMenu();
|
||||
void setToTargetState();
|
||||
static const MenuObject _objectDefs[TOTAL_pockets + 1];
|
||||
|
||||
private:
|
||||
void buildSubjects();
|
||||
void buildMenu();
|
||||
void showMenu(uint8 menuType);
|
||||
byte _subjectBarStatus;
|
||||
byte _objectBarStatus;
|
||||
int8 _fadeSubject;
|
||||
int8 _fadeObject;
|
||||
void refreshMenus();
|
||||
uint8 checkMenuClick(uint8 menuType);
|
||||
//- lower menu, speech subjects:
|
||||
MenuIcon *_subjects[16];
|
||||
uint32 _subjectBar[16];
|
||||
//- top menu, items
|
||||
MenuIcon *_objects[TOTAL_pockets];
|
||||
uint32 _menuList[TOTAL_pockets];
|
||||
uint32 _inMenu;
|
||||
|
||||
Screen *_screen;
|
||||
Mouse *_mouse;
|
||||
static const Subject _subjectList[TOTAL_subjects];
|
||||
|
||||
static const byte _fadeEffectTop[64];
|
||||
static const byte _fadeEffectBottom[64];
|
||||
|
||||
Common::Mutex _menuMutex;
|
||||
};
|
||||
|
||||
} // End of namespace Sword1
|
||||
|
||||
#endif //BSMENU_H
|
||||
Reference in New Issue
Block a user