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engines/sword1/memman.h
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63
engines/sword1/memman.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SWORD1_MEMMAN_H
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#define SWORD1_MEMMAN_H
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#include "common/scummsys.h"
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namespace Sword1 {
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struct MemHandle {
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void *data;
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uint32 size;
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uint32 refCount;
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uint16 cond;
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MemHandle *next, *prev;
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};
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// mem conditions:
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#define MEM_FREED 0
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#define MEM_CAN_FREE 1
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#define MEM_DONT_FREE 2
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#define MAX_ALLOC (6*1024*1024) // max amount of mem we want to alloc().
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class MemMan {
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public:
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MemMan();
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~MemMan();
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void alloc(MemHandle *bsMem, uint32 pSize, uint16 pCond = MEM_DONT_FREE);
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void setCondition(MemHandle *bsMem, uint16 pCond);
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void freeNow(MemHandle *bsMem);
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void initHandle(MemHandle *bsMem);
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void flush();
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private:
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void addToFreeList(MemHandle *bsMem);
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void removeFromFreeList(MemHandle *bsMem);
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void checkMemoryUsage();
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uint32 _alloced; //currently allocated memory
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MemHandle *_memListFree;
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MemHandle *_memListFreeEnd;
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};
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} // End of namespace Sword1
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#endif //MEMMAN_H
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