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105
engines/sword1/eventman.cpp
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105
engines/sword1/eventman.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sword1/eventman.h"
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#include "sword1/sworddefs.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Sword1 {
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EventManager::EventManager() {
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for (uint8 cnt = 0; cnt < TOTAL_EVENT_SLOTS; cnt++)
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_eventPendingList[cnt].delay = _eventPendingList[cnt].eventNumber = 0;
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}
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void EventManager::serviceGlobalEventList() {
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for (uint8 slot = 0; slot < TOTAL_EVENT_SLOTS; slot++)
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if (_eventPendingList[slot].delay)
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_eventPendingList[slot].delay--;
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}
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void EventManager::checkForEvent(Object *compact) {
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for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) {
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if (compact->o_event_list[objCnt].o_event)
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for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) {
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if (_eventPendingList[globCnt].delay &&
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(_eventPendingList[globCnt].eventNumber == compact->o_event_list[objCnt].o_event)) {
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compact->o_logic = LOGIC_script; //force into script mode
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_eventPendingList[globCnt].delay = 0; //started, so remove from queue
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compact->o_tree.o_script_level++;
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compact->o_tree.o_script_id[compact->o_tree.o_script_level] =
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compact->o_event_list[objCnt].o_event_script;
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compact->o_tree.o_script_pc[compact->o_tree.o_script_level] =
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compact->o_event_list[objCnt].o_event_script;
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break;
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}
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}
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}
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}
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bool EventManager::eventValid(int32 event) {
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for (uint8 slot = 0; slot < TOTAL_EVENT_SLOTS; slot++)
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if ((_eventPendingList[slot].eventNumber == event) &&
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(_eventPendingList[slot].delay))
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return true;
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return false;
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}
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int EventManager::fnCheckForEvent(Object *cpt, int32 id, int32 pause) {
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if (pause) {
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cpt->o_pause = pause;
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cpt->o_logic = LOGIC_pause_for_event;
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return SCRIPT_STOP;
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}
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for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) {
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if (cpt->o_event_list[objCnt].o_event)
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for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) {
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if (_eventPendingList[globCnt].delay &&
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(_eventPendingList[globCnt].eventNumber == cpt->o_event_list[objCnt].o_event)) {
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cpt->o_logic = LOGIC_script; //force into script mode
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_eventPendingList[globCnt].delay = 0; //started, so remove from queue
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cpt->o_tree.o_script_level++;
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cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] =
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cpt->o_event_list[objCnt].o_event_script;
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cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] =
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cpt->o_event_list[objCnt].o_event_script;
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return SCRIPT_STOP;
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}
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}
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}
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return SCRIPT_CONT;
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}
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void EventManager::fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay) {
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uint8 evSlot = 0;
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while (_eventPendingList[evSlot].delay)
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evSlot++;
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if (evSlot >= TOTAL_EVENT_SLOTS)
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error("EventManager ran out of event slots");
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_eventPendingList[evSlot].delay = delay;
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_eventPendingList[evSlot].eventNumber = event;
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}
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} // End of namespace Sword1
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