Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

40
engines/sword1/debug.h Normal file
View File

@@ -0,0 +1,40 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SWORD1_DEBUG_H
#define SWORD1_DEBUG_H
#include "common/scummsys.h"
namespace Sword1 {
class Debug {
public:
static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc);
static void callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f);
private:
static const char _mCodeNames[100][35];
};
} // End of namespace Sword1
#endif // BSDEBUG_H