Initial commit
This commit is contained in:
139
engines/sword1/debug.cpp
Normal file
139
engines/sword1/debug.cpp
Normal file
@@ -0,0 +1,139 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/util.h"
|
||||
#include "sword1/debug.h"
|
||||
|
||||
namespace Sword1 {
|
||||
|
||||
void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) {
|
||||
debug(8, "\nInterpreting %d@%d: script %X from %X", id, level, script, pc);
|
||||
}
|
||||
|
||||
void Debug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) {
|
||||
debug(9, "mcode: %s(%d, %d, %d, %d, %d, %d) [%d]", _mCodeNames[mcodeNum], a, b, c, d, e, f, paramCount);
|
||||
}
|
||||
|
||||
const char Debug::_mCodeNames[100][35] = {
|
||||
"fnBackground",
|
||||
"fnForeground",
|
||||
"fnSort",
|
||||
"fnNoSprite",
|
||||
"fnMegaSet",
|
||||
"fnAnim",
|
||||
"fnSetFrame",
|
||||
"fnFullAnim",
|
||||
"fnFullSetFrame",
|
||||
"fnFadeDown",
|
||||
"fnFadeUp",
|
||||
"fnCheckFade",
|
||||
"fnSetSpritePalette",
|
||||
"fnSetWholePalette",
|
||||
"fnSetFadeTargetPalette",
|
||||
"fnSetPaletteToFade",
|
||||
"fnSetPaletteToCut",
|
||||
"fnPlaySequence",
|
||||
"fnIdle",
|
||||
"fnPause",
|
||||
"fnPauseSeconds",
|
||||
"fnQuit",
|
||||
"fnKillId",
|
||||
"fnSuicide",
|
||||
"fnNewScript",
|
||||
"fnSubScript",
|
||||
"fnRestartScript",
|
||||
"fnSetBookmark",
|
||||
"fnGotoBookmark",
|
||||
"fnSendSync",
|
||||
"fnWaitSync",
|
||||
"cfnClickInteract",
|
||||
"cfnSetScript",
|
||||
"cfnPresetScript",
|
||||
"fnInteract",
|
||||
"fnIssueEvent",
|
||||
"fnCheckForEvent",
|
||||
"fnWipeHands",
|
||||
"fnISpeak",
|
||||
"fnTheyDo",
|
||||
"fnTheyDoWeWait",
|
||||
"fnWeWait",
|
||||
"fnChangeSpeechText",
|
||||
"fnTalkError",
|
||||
"fnStartTalk",
|
||||
"fnCheckForTextLine",
|
||||
"fnAddTalkWaitStatusBit",
|
||||
"fnRemoveTalkWaitStatusBit",
|
||||
"fnNoHuman",
|
||||
"fnAddHuman",
|
||||
"fnBlankMouse",
|
||||
"fnNormalMouse",
|
||||
"fnLockMouse",
|
||||
"fnUnlockMouse",
|
||||
"fnSetMousePointer",
|
||||
"fnSetMouseLuggage",
|
||||
"fnMouseOn",
|
||||
"fnMouseOff",
|
||||
"fnChooser",
|
||||
"fnEndChooser",
|
||||
"fnStartMenu",
|
||||
"fnEndMenu",
|
||||
"cfnReleaseMenu",
|
||||
"fnAddSubject",
|
||||
"fnAddObject",
|
||||
"fnRemoveObject",
|
||||
"fnEnterSection",
|
||||
"fnLeaveSection",
|
||||
"fnChangeFloor",
|
||||
"fnWalk",
|
||||
"fnTurn",
|
||||
"fnStand",
|
||||
"fnStandAt",
|
||||
"fnFace",
|
||||
"fnFaceXy",
|
||||
"fnIsFacing",
|
||||
"fnGetTo",
|
||||
"fnGetToError",
|
||||
"fnGetPos",
|
||||
"fnGetGamepadXy",
|
||||
"fnPlayFx",
|
||||
"fnStopFx",
|
||||
"fnPlayMusic",
|
||||
"fnStopMusic",
|
||||
"fnInnerSpace",
|
||||
"fnRandom",
|
||||
"fnSetScreen",
|
||||
"fnPreload",
|
||||
"fnCheckCD",
|
||||
"fnRestartGame",
|
||||
"fnQuitGame",
|
||||
"fnDeathScreen",
|
||||
"fnSetParallax",
|
||||
"fnTdebug",
|
||||
"fnRedFlash",
|
||||
"fnBlueFlash",
|
||||
"fnYellow",
|
||||
"fnGreen",
|
||||
"fnPurple",
|
||||
"fnBlack"
|
||||
};
|
||||
|
||||
} // End of namespace Sword1
|
||||
Reference in New Issue
Block a user