Initial commit
This commit is contained in:
276
engines/sword1/control.h
Normal file
276
engines/sword1/control.h
Normal file
@@ -0,0 +1,276 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SWORD1_CONTROL_H
|
||||
#define SWORD1_CONTROL_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/events.h"
|
||||
#include "common/str-array.h"
|
||||
#include "sword1/sworddefs.h"
|
||||
|
||||
class OSystem;
|
||||
namespace Common {
|
||||
class SaveFileManager;
|
||||
class MemoryWriteStreamDynamic;
|
||||
}
|
||||
|
||||
namespace Sword1 {
|
||||
|
||||
enum SNRStatus {
|
||||
SNR_BLANK = 0,
|
||||
SNR_MAINPANEL,
|
||||
SNR_SAVE,
|
||||
SNR_RESTORE,
|
||||
SNR_RESTART,
|
||||
SNR_QUIT,
|
||||
SNR_SPEED,
|
||||
SNR_VOLUME,
|
||||
SNR_SUBTITLES,
|
||||
SNR_DONE,
|
||||
SNR_DRIVEFULL = 99
|
||||
};
|
||||
|
||||
enum SaveGameFlags {
|
||||
SGF_DONE = 0,
|
||||
SGF_SAVE,
|
||||
SGF_RESTORE,
|
||||
SGF_RESTART,
|
||||
SGF_QUIT
|
||||
};
|
||||
|
||||
enum PsxComponents {
|
||||
PSX_PANEL = 0,
|
||||
PSX_DEATHPANEL,
|
||||
PSX_CONFIRM,
|
||||
PSX_BUTTON,
|
||||
PSX_TEXT,
|
||||
PSX_SLAB,
|
||||
PSX_SCROLL
|
||||
};
|
||||
|
||||
class SwordEngine;
|
||||
class ObjectMan;
|
||||
class ResMan;
|
||||
class Mouse;
|
||||
class Sound;
|
||||
class Screen;
|
||||
class Logic;
|
||||
|
||||
#define SAVEGAME_HEADER MKTAG('B','S','_','1')
|
||||
#define SAVEGAME_VERSION 2
|
||||
|
||||
#define FIRSTFONTCHAR ' '
|
||||
#define LASTFONTCHAR (32 + 137)
|
||||
#define CR 13
|
||||
#define LF 10
|
||||
#define ESCAPE 27
|
||||
#define BACKSPACE 8
|
||||
|
||||
#define CONTROL_NOTHING_DONE 0
|
||||
#define CONTROL_GAME_RESTORED 1
|
||||
#define CONTROL_RESTART_GAME 2
|
||||
|
||||
#define VD1X 139
|
||||
#define VD2X 273
|
||||
#define VD3X 404
|
||||
#define VDY 94
|
||||
|
||||
#define SCROLL1X 311
|
||||
#define SCROLL1Y 124
|
||||
#define SCROLL2X 311
|
||||
#define SCROLL2Y 188
|
||||
|
||||
#define SAVEBUTTONS 14
|
||||
#define MAXSAVEGAMES 1000
|
||||
#define OVERLAP 3
|
||||
#define SP_OVERLAP 2
|
||||
#define TEXTBUTTONID 7
|
||||
|
||||
#define PSX_CREDITS_SPACING (-3)
|
||||
#define PSX_CREDITS_MIDDLE 450
|
||||
#define PSX_CREDITS_OFFSET 150
|
||||
#define PSX_NUM_CREDITS 14
|
||||
|
||||
struct Button {
|
||||
int32 x1;
|
||||
int32 y1;
|
||||
int32 x2;
|
||||
int32 y2;
|
||||
};
|
||||
|
||||
class Control {
|
||||
public:
|
||||
Control(SwordEngine *vm, Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Screen *pScreen, Logic *pLogic);
|
||||
|
||||
void getPlayerOptions();
|
||||
void askForCdMessage(uint32 needCD, bool incorrectCDPhase);
|
||||
void doRestore();
|
||||
bool savegamesExist();
|
||||
void saveGameToFile(uint8 slot);
|
||||
bool restoreGameFromFile(uint8 slot);
|
||||
bool restoreGame();
|
||||
void checkForOldSaveGames();
|
||||
bool isPanelShown();
|
||||
const uint8 *getPauseString();
|
||||
void psxEndCredits();
|
||||
|
||||
void setSaveDescription(int slot, const char *desc) {
|
||||
Common::strcpy_s((char *)_fileDescriptions[slot], sizeof(_fileDescriptions[slot]), desc);
|
||||
}
|
||||
|
||||
private:
|
||||
void saveRestoreScreen();
|
||||
|
||||
void renderSlab(int32 start, int32 i);
|
||||
void renderSlabs();
|
||||
void renderText(const uint8 *str, int32 x, int32 y, bool useSpeechFont = false);
|
||||
void renderRedText(const uint8 *str, int32 x, int32 y);
|
||||
void renderTexts();
|
||||
int32 getTextLength(const uint8 *str, bool useSpeechFont = false);
|
||||
|
||||
void putButton(int32 x, int32 y, int32 index);
|
||||
void putSpriteButton(Sprite *spr, int32 x, int32 y, int32 index);
|
||||
void putTextButton(int32 index);
|
||||
int32 getCurrentButton(const Button b[]);
|
||||
|
||||
void initialiseConfirmation(const uint8 *title);
|
||||
int32 implementConfirmation();
|
||||
void removeConfirmation();
|
||||
|
||||
void volUp(int32 i, int32 j);
|
||||
void volDown(int32 i, int32 j);
|
||||
void renderVolumeLight(int32 i);
|
||||
void renderVolumeDisc(int32 i, int32 j);
|
||||
void initialiseVolume();
|
||||
void implementVolume();
|
||||
void removeVolume();
|
||||
|
||||
void renderScrolls();
|
||||
void initialiseSpeed();
|
||||
void implementSpeed();
|
||||
void removeSpeed();
|
||||
|
||||
int16 readFileDescriptions();
|
||||
void setEditDescription(int32 line);
|
||||
bool driveSpaceAvailable();
|
||||
bool attemptSave();
|
||||
bool saveGame();
|
||||
void editDescription();
|
||||
void restoreSelected();
|
||||
void uneditDescription();
|
||||
void initialiseSave();
|
||||
void implementSave();
|
||||
void removeSave();
|
||||
|
||||
void initialiseRestore();
|
||||
void implementRestore();
|
||||
void removeRestore();
|
||||
|
||||
void initialiseControlPanel();
|
||||
void implementControlPanel();
|
||||
void removeControlPanel();
|
||||
|
||||
void initialiseResources();
|
||||
void releaseResources();
|
||||
|
||||
uint8 *decompressPsxGfx(uint8 *src, FrameHeader *f);
|
||||
void drawPsxComponent(int componentType, uint8 *src, uint8 *dst, FrameHeader *f);
|
||||
|
||||
bool convertSaveGame(uint8 slot, char *desc);
|
||||
|
||||
void delay(uint32 msecs);
|
||||
bool gameVersionIsAkella();
|
||||
bool gameVersionIsMediaHouse();
|
||||
bool loadCustomStrings(const char *filename);
|
||||
|
||||
int displayMessage(MSVC_PRINTF const char *message, ...) GCC_PRINTF(2, 3);
|
||||
|
||||
// PSX Credits functions
|
||||
int32 getCreditsFontHeight(uint8 *font);
|
||||
int32 getCreditsStringLength(uint8 *str, uint8 *font);
|
||||
void renderCreditsTextSprite(uint8 *data, uint8 *dst, int16 x, int16 y, int16 width, int16 height);
|
||||
void createCreditsTextSprite(uint8 *data, int32 pitch, uint8 *str, uint8 *font);
|
||||
|
||||
Common::MemoryWriteStreamDynamic *_tempThumbnail;
|
||||
static const uint8 _languageStrings[8 * 20][43];
|
||||
static const uint8 _akellaLanguageStrings[20][43];
|
||||
static const uint8 _mediaHouseLanguageStrings[20][43];
|
||||
static const uint8 _polishTranslationLanguageStrings[20][43];
|
||||
uint8 _customStrings[20][43];
|
||||
const uint8(*_lStrings)[43];
|
||||
const uint8 _psxPauseStrings[3][7] = { "Paused", "Pause", "Pausa" };
|
||||
SwordEngine *_vm;
|
||||
Common::SaveFileManager *_saveFileMan;
|
||||
ObjectMan *_objMan;
|
||||
ResMan *_resMan;
|
||||
OSystem *_system;
|
||||
Mouse *_mouse;
|
||||
Sound *_sound;
|
||||
Screen *_screen;
|
||||
Logic *_logic;
|
||||
uint8 *_screenBuf;
|
||||
Common::KeyState _keyPressed;
|
||||
Common::CustomEventType _customType;
|
||||
|
||||
Common::Point _mouseCoord;
|
||||
uint16 _mouseState;
|
||||
|
||||
int _oldSnrStatus = SNR_BLANK;
|
||||
bool _newPal = false;
|
||||
Sprite *_slabs[SAVEBUTTONS - 6];
|
||||
int32 _scrollIndex[2] = { 0, 0 };
|
||||
int32 _speedFlag = 0;
|
||||
|
||||
int32 _currentButton = 0;
|
||||
int32 _buttonPressed = 0;
|
||||
int32 _buttonHold = 0;
|
||||
int32 _slabSelected = 0;
|
||||
int32 _firstDescription = 0;
|
||||
byte _fileDescriptions[MAXSAVEGAMES][40];
|
||||
int32 _editingDescription = 0;
|
||||
int32 _gamesSaved = 0;
|
||||
int32 _textCursor;
|
||||
int32 _curCharCount;
|
||||
char _oldString[40];
|
||||
int32 _scroll = 0;
|
||||
int32 _scrollCount = 0;
|
||||
|
||||
uint8 *_restoreBuf = nullptr;
|
||||
uint32 _selectedSavegame = 0;
|
||||
uint8 _numButtons = 0;
|
||||
uint8 _selectedButton = 0;
|
||||
bool _panelShown = false;
|
||||
|
||||
static const Button panelButtons[8];
|
||||
// We want the death screen buttons to have
|
||||
// the same numbers as the panel buttons
|
||||
static const Button deathButtons[8];
|
||||
static const Button confirmButtons[2];
|
||||
static const Button speedButtons[3];
|
||||
static const Button saveButtons[SAVEBUTTONS];
|
||||
static const Button restoreButtons[SAVEBUTTONS];
|
||||
static const Button volumeButtons[25];
|
||||
};
|
||||
|
||||
} // End of namespace Sword1
|
||||
|
||||
#endif //BSCONTROL_H
|
||||
Reference in New Issue
Block a user