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engines/supernova/supernova2/state.h
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134
engines/supernova/supernova2/state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SUPERNOVA2_STATE_H
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#define SUPERNOVA2_STATE_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/keyboard.h"
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#include "supernova/room.h"
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#include "supernova/supernova2/rooms.h"
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#include "supernova/sound.h"
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#include "supernova/game-manager.h"
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namespace Supernova {
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struct ConstructionEntry {
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int _e;
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int _s;
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int _z;
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int _r;
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int _a;
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};
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struct GameState2 {
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int16 _money;
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int32 _startTime;
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bool _addressKnown;
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Room *_previousRoom;
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bool _poleMagnet;
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char _admission;
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bool _tipsy;
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bool _dark;
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char _elevatorE;
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char _elevatorNumber;
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bool _toMuseum;
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EventFunction _eventCallback;
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uint32 _eventTime;
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int16 _pyraE;
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char _pyraS;
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char _pyraZ;
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int16 _pyraDirection;
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int16 _puzzleTab[15];
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bool _alarmCracked;
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bool _alarmOn;
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bool _haste;
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byte _pressureCounter;
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bool _sirenOn;
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byte _taxiPossibility;
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};
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class GameManager2: public GameManager{
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public:
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GameManager2(SupernovaEngine *vm, Sound *sound);
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~GameManager2() override;
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GameState2 _state;
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void updateEvents() override;
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void executeRoom() override;
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bool serialize(Common::WriteStream *out) override;
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bool deserialize(Common::ReadStream *in, int version) override;
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byte _dials[6];
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//state
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unsigned char _puzzleField[16];
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bool _mapOn;
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bool _steps;
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bool _cracking;
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bool _alarmBefore;
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RoomId _securityTab[10];
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int _restTime;
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void initState() override;
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void initRooms() override;
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void destroyRooms() override;
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bool canSaveGameStateCurrently() override;
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bool genericInteract(Action verb, Object &obj1, Object &obj2) override;
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void roomBrightness() override {}
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void drawMapExits() override;
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void handleInput() override;
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void handleTime() override;
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void loadTime() override {}
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void saveTime() override {}
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void takeMoney(int amount) override;
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void taxi();
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void leaveTaxi();
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void taxiUnknownDestination();
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void taxiPayment(int price, int destination);
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void playerTakeOut();
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void sober();
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void playCD();
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bool talk(int mod1, int mod2, int rest, MessagePosition pos, int id);
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bool talkRest(int mod1, int mod2, int rest);
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void pyramidEnd();
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void passageConstruction();
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byte wall(int s, int z, int direction, int stepsForward, int stepsRight);
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bool move(Action verb, Object &obj);
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void compass();
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void puzzleConstruction();
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void drawClock();
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void caught();
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void caught2();
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void alarm();
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void crack(int time);
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bool crackDoor(int time);
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void museumDoorInteract(Action verb, Object &obj1, Object &obj2);
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void securityEntrance();
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void pressureAlarmCount();
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void pressureAlarmEntrance();
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};
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}
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#endif // SUPERNOVA2_STATE_H
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