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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA2_ROOMS_H
#define SUPERNOVA2_ROOMS_H
#include "common/str.h"
#include "supernova/msn_def.h"
#include "supernova/room.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Supernova {
class GameManager2;
class SupernovaEngine;
struct RoomEntry {
int _e;
int _s;
int _z;
int _r;
RoomId _exitRoom;
};
class Room2 : public Room {
protected:
GameManager2 *_gm;
};
class Intro2 : public Room2 {
public:
Intro2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
private:
void titleScreen();
bool tvSay(int mod1, int mod2, int rest, MessagePosition pos, int id);
bool tvRest(int mod1, int mod2, int rest);
bool displayThoughtMessage(int id);
bool thoughts1();
bool tvDialogue();
bool thoughts2();
Common::String _introText;
};
class Airport : public Room2 {
public:
Airport(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
};
class TaxiStand : public Room2 {
public:
TaxiStand(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Street : public Room2 {
public:
Street(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Games : public Room2 {
public:
Games(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Cabin2 : public Room2 {
public:
Cabin2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Kiosk : public Room2 {
public:
Kiosk(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class CulturePalace : public Room2 {
public:
CulturePalace(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
void notEnoughMoney();
};
class Checkout : public Room2 {
public:
Checkout(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
void appearance();
void shouting();
};
class City1 : public Room2 {
public:
City1(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class City2 : public Room2 {
public:
City2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Elevator2 : public Room2 {
public:
Elevator2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
void jobDescription();
};
class Apartment : public Room2 {
public:
Apartment(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Ship : public Room2 {
public:
Ship(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
Common::String _outroText;
Common::String _outroText2;
private:
void kill();
void outro();
};
class Pyramid : public Room2 {
public:
Pyramid(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class PyrEntrance : public Room2 {
public:
PyrEntrance(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
uint32 _waitTime;
};
class Upstairs1 : public Room2 {
public:
Upstairs1(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Downstairs1 : public Room2 {
public:
Downstairs1(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class BottomRightDoor : public Room2 {
public:
BottomRightDoor(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class BottomLeftDoor : public Room2 {
public:
BottomLeftDoor(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Upstairs2 : public Room2 {
public:
Upstairs2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Downstairs2 : public Room2 {
public:
Downstairs2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class UpperDoor : public Room2 {
public:
UpperDoor(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class PuzzleFront : public Room2 {
public:
PuzzleFront(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class PuzzleBehind : public Room2 {
public:
PuzzleBehind(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Formula1F : public Room2 {
public:
Formula1F(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Formula1N : public Room2 {
public:
Formula1N(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Formula2F : public Room2 {
public:
Formula2F(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Formula2N : public Room2 {
public:
Formula2N(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class TomatoF : public Room2 {
public:
TomatoF(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class TomatoN : public Room2 {
public:
TomatoN(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class MonsterF : public Room2 {
public:
MonsterF(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Monster1N : public Room2 {
public:
Monster1N(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Monster2N : public Room2 {
public:
Monster2N(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Upstairs3 : public Room2 {
public:
Upstairs3(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Downstairs3 : public Room2 {
public:
Downstairs3(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class LCorridor1 : public Room2 {
public:
LCorridor1(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class LCorridor2 : public Room2 {
public:
LCorridor2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class HoleRoom : public Room2 {
public:
HoleRoom(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class InHole : public Room2 {
public:
InHole(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Floordoor : public Room2 {
public:
Floordoor(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class FloordoorU : public Room2 {
public:
FloordoorU(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class BstDoor : public Room2 {
public:
BstDoor(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
bool _password[16];
};
class Hall2 : public Room2 {
public:
Hall2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class CoffinRoom : public Room2 {
public:
CoffinRoom(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mask : public Room2 {
public:
Mask(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Museum : public Room2 {
public:
Museum(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class MusEntrance : public Room2 {
public:
MusEntrance(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus1 : public Room2 {
public:
Mus1(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus2 : public Room2 {
public:
Mus2(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus3 : public Room2 {
public:
Mus3(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus4 : public Room2 {
public:
Mus4(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus5 : public Room2 {
public:
Mus5(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus6 : public Room2 {
public:
Mus6(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus7 : public Room2 {
public:
Mus7(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus8 : public Room2 {
public:
Mus8(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus9 : public Room2 {
public:
Mus9(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus10 : public Room2 {
public:
Mus10(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus11 : public Room2 {
public:
Mus11(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class MusRound : public Room2 {
public:
MusRound(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus12 : public Room2 {
public:
Mus12(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus13 : public Room2 {
public:
Mus13(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus14 : public Room2 {
public:
Mus14(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus15 : public Room2 {
public:
Mus15(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus16 : public Room2 {
public:
Mus16(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus17 : public Room2 {
public:
Mus17(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus18 : public Room2 {
public:
Mus18(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus19 : public Room2 {
public:
Mus19(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus20 : public Room2 {
public:
Mus20(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus21 : public Room2 {
public:
Mus21(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class Mus22 : public Room2 {
public:
Mus22(SupernovaEngine *vm, GameManager2 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
}
#endif // SUPERNOVA2_ROOMS_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA2_STATE_H
#define SUPERNOVA2_STATE_H
#include "common/events.h"
#include "common/rect.h"
#include "common/keyboard.h"
#include "supernova/room.h"
#include "supernova/supernova2/rooms.h"
#include "supernova/sound.h"
#include "supernova/game-manager.h"
namespace Supernova {
struct ConstructionEntry {
int _e;
int _s;
int _z;
int _r;
int _a;
};
struct GameState2 {
int16 _money;
int32 _startTime;
bool _addressKnown;
Room *_previousRoom;
bool _poleMagnet;
char _admission;
bool _tipsy;
bool _dark;
char _elevatorE;
char _elevatorNumber;
bool _toMuseum;
EventFunction _eventCallback;
uint32 _eventTime;
int16 _pyraE;
char _pyraS;
char _pyraZ;
int16 _pyraDirection;
int16 _puzzleTab[15];
bool _alarmCracked;
bool _alarmOn;
bool _haste;
byte _pressureCounter;
bool _sirenOn;
byte _taxiPossibility;
};
class GameManager2: public GameManager{
public:
GameManager2(SupernovaEngine *vm, Sound *sound);
~GameManager2() override;
GameState2 _state;
void updateEvents() override;
void executeRoom() override;
bool serialize(Common::WriteStream *out) override;
bool deserialize(Common::ReadStream *in, int version) override;
byte _dials[6];
//state
unsigned char _puzzleField[16];
bool _mapOn;
bool _steps;
bool _cracking;
bool _alarmBefore;
RoomId _securityTab[10];
int _restTime;
void initState() override;
void initRooms() override;
void destroyRooms() override;
bool canSaveGameStateCurrently() override;
bool genericInteract(Action verb, Object &obj1, Object &obj2) override;
void roomBrightness() override {}
void drawMapExits() override;
void handleInput() override;
void handleTime() override;
void loadTime() override {}
void saveTime() override {}
void takeMoney(int amount) override;
void taxi();
void leaveTaxi();
void taxiUnknownDestination();
void taxiPayment(int price, int destination);
void playerTakeOut();
void sober();
void playCD();
bool talk(int mod1, int mod2, int rest, MessagePosition pos, int id);
bool talkRest(int mod1, int mod2, int rest);
void pyramidEnd();
void passageConstruction();
byte wall(int s, int z, int direction, int stepsForward, int stepsRight);
bool move(Action verb, Object &obj);
void compass();
void puzzleConstruction();
void drawClock();
void caught();
void caught2();
void alarm();
void crack(int time);
bool crackDoor(int time);
void museumDoorInteract(Action verb, Object &obj1, Object &obj2);
void securityEntrance();
void pressureAlarmCount();
void pressureAlarmEntrance();
};
}
#endif // SUPERNOVA2_STATE_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA2_STRINGID_H
#define SUPERNOVA2_STRINGID_H
#include "common/scummsys.h"
namespace Supernova {
enum StringId2 {
// 36
kString23 = 36, kString24, kString25, kString26,
kString27, kStringGenericInteract1, kStringGenericInteract2, kStringGenericInteract3, kStringGenericInteract4,
kStringGenericInteract5, kStringGenericInteract6, kStringGenericInteract7, kStringGenericInteract8, kStringGenericInteract9,
// 50
kStringGenericInteract10, kStringGenericInteract11, kStringGenericInteract12, kStringGenericInteract13, kStringIntro1,
kStringIntro2, kStringIntro3, kStringIntro4, kStringIntro5, kStringOutro1,
kStringOutro2, kStringOutro3, kStringOutro4, kStringOutro5, kStringShout1,
kStringShout2, kStringShout3, kStringShout4, kStringShout5, kStringShout6,
kStringShout7, kStringShout8, kStringShout9, kStringShout10, kStringShout11,
// 75
kStringShout12, kStringShout13, kStringShout14, kStringShout15, kStringMuseum8,
kStringMuseum9, kStringMuseum7, kStringMuseum6, kStringMuseum15, kStringMuseum16,
kStringMuseum10, kStringMuseum12, kStringMuseum13, kStringMuseum14, kStringMuseum1,
kStringMuseum2, kStringMuseum3, kStringMuseum4, kStringMuseum5, kStringMuseum23,
kStringMuseum24, kStringMuseum17, kStringMuseum18, kStringMuseum19, kStringMuseum20,
// 100
kStringMuseum21, kStringMuseum22, kStringDinosaur, kStringDinosaurDescription, kStringEntrance,
kStringDoor, kStringRoad, kStringCamera, kStringCameraDescription, kStringMainEntrance,
kStringCorridor, kStringDinosaurDescription2, kStringDinosaurHead, kStringDinosaurHeadDescription, kStringAlarmSystem,
kStringSuctionCup, kStringWall, kStringOpening, kStringLetter, kStringMassive,
kStringInscriptionDescription, kStringPyramid0, kStringPyramid1, kStringPyramid2, kStringPyramid3,
// 125
kStringPyramid4, kStringPiece, kStringPyramid5, kStringPyramid6, kStringPyramid7,
kStringPyramid8, kStringPyramid9, kStringPyramid10, kStringPyramid11, kStringPyramid12,
kStringPyramid13, kStringPyramid14, kStringPyramid15, kStringPyramid17, kStringPyramid18,
kStringPyramid19, kStringDirection1, kStringDirection2, kStringDirection3, kStringDirection4,
kStringRope, kStringSign, kStringSignDescription, kStringEntrance1Description, kStringPyramid,
// 150
kStringPyramidDescription, kStringSun, kStringSunDescription, kStringSign5Description, kStringRight,
kStringLeft, kStringButton, kStringInscription, kStringTomato, kStringFunnyDescription,
kStringKnife1, kStringKnife1Description, kStringMonster, kStringRopeDescription, kStringEyes,
kStringMouth, kStringMonster1Description, kStringNote, kStringNoteDescription, kStringOpeningDescription1,
kStringOpeningDescription2, kStringNoteDescription1, kStringSlot, kStringSlotDescription3, kStringOpeningDescription3,
// 175
kStringStones, kStringPlate, kStringCoffin, kStringExit, kStringCreepy,
kStringToothbrush, kStringToothbrushDescription1, kStringToothpaste, kStringBall, kStringBallDescription,
kStringEye, kStringEyeDescription, kStringLooksMetal, kStringTaxiArrives, kStringNothingHappens,
kStringEmpty, kStringWalletOpen, kStringAttachMagnet, kStringPoleMagnet, kStringCunning,
kStringMustBuyFirst, kStringInsertChip, kStringTransferCD, kStringCDNotInserted, kStringRemoveChip,
// 200
kStringChipNotInserted, kStringWhatFor, kStringMMCD, kStringChipEmpty, kStringListeningToCD,
kStringNoChip, kStringTipsy, kStringXa, kStringAirportEntrance, kStringAirport,
kStringDowntown, kStringCulturePalace, kStringEarth, kStringPrivateApartment, kStringLeaveTaxi,
kStringPay, kStringAddress, kStringCheater, kStringNotEnoughMoney, kStringTaxiAccelerating,
kString5MinutesLater, kStringAlreadyHavePole, kStringSawPole, kStringOnlyShop, kStringCabinOccupiedSay,
// 225
kStringTakeMoney, kStringAlreadyPaid, kStringNoMoney, kStringPay10Xa, kStringWillPassOut,
kStringRest, kStringCypher, kStringWillTakeIt, kStringTooExpensive, kStringWouldBuy,
kStringMeHorstHummel, kStringHaveMusicChip, kStringGreatMask, kStringThreeYears, kStringStrongDrink,
kStringMusicDevice, kStringArtusToothbrush, kStringSellInBulk, kStringRarityBooks, kStringEncyclopedia,
kStringLargestDictionary, kStringOver400Words, kStringNotSale, kStringGaveOne, kStringExcited,
// 250
kStringFromGame, kStringRobust, kStringCheapSwill, kStringStickers, kStringDishes,
kStringUgly, kStringSellsWell, kStringThatCosts, kStringTakeALook, kStringNonsense,
kStringImSorry, kStringGoodEvening, kStringHello, kStringScaredMe, kStringHowSo,
kStringDisguise, kStringWhatDisguise, kStringStopPretending, kStringYouDisguised, kStringIAmHorstHummel,
kStringGiveItUp, kStringGestures, kStringMovesDifferently, kStringHeIsRobot, kStringYouAreCrazy,
// 275
kStringYouIdiot, kStringShutUp, kStringKnife, kStringKnifeDescription, kStringMoney,
kStringDiscman, kStringDiscmanDescription, kStringSuctionCupDescription, kStringSpecialCard, kStringSpecialCardDescription,
kStringAlarmCracker, kStringAlarmCrackerDescription, kStringKeycard, kStringSpaceship, kStringSpaceshipDescription,
kStringVehicles, kStringVehiclesDescription, kStringVehicle, kStringVehicleDescription, kStringEntranceDescription,
kStringWallet, kStringWalletDescription, kStringDevice, kStringDeviceDescription, kStringIdCard,
// 300
kStringIdCardDescription, kStringStaircase, kStringStaircaseDescription, kStringBusinessStreet, kStringBusinessStreetDescription,
kStringRod, kStringPost, kStringRailing, kStringPoster, kStringPosterDescription,
kStringCabin, kStringCabinFree, kStringCabinOccupied, kStringFeet, kStringFeetDescription,
kStringHood, kStringHoodDescription, kString400Xa, kString10Xa, kStringSlotDescription1,
kStringSlotDescription2, kStringChair, kStringChairDescription, kStringScribble, kStringFace,
// 325
kStringFaceDescription, kStringBooks, kStringDictionary, kStringPlant, kStringMask,
kStringSnake, kStringCup, kStringJoystick, kStringToothbrushDescription, kStringMusic,
kStringMusicDescription, kStringBottle, kStringBottleDescription, kStringBox, kStringSeller,
kStringWhat, kStringNotInformed, kStringHorstHummel, kStringNiceWeather, kUnused1,
kStringHereIsXa, kString500Xa, kString1000Xa, kString5000Xa, kString10000Xa,
// 350
kStringThankYou, kStringWhatYouOffer, kStringHello2, kStringWhatYouWant, kStringWhoAreYou,
kStringHorstHummel2, kStringNeverHeard, kStringYouDontKnow, kStringImOnTV, kStringIDontKnow,
kStringFunny, kStringAha, kStringICan, kStringFromWhom, kStringCost,
kStringAsYouSay, kStringGetCard, kStringOnlyParticipation, kStringWhatForIt, kStringMakeOffer,
kStringGoodOffer, kStringGiveCard, kStringIdiot, kStringCheckout1, kStringCheckout2,
// 375
kStringCheckout3, kStringYes2, kStringNo2, kStringCheckout4, kStringCheckout5,
kStringCheckout6, kStringCheckout7, kStringCheckout8, kStringCheckout9, kStringCheckout10,
kStringCheckout11, kStringCheckout12, kStringCheckout13, kStringCheckout14, kStringCheckout15,
kStringCheckout16, kStringCheckout17, kStringCheckout18, kStringCheckout19, kStringCheckout20,
kStringCheckout21, kStringCheckout22, kStringCheckout23, kStringCheckout24, kStringCheckout25,
// 400
kStringCheckout26, kStringCheckout27, kStringCheckout28, kStringCheckout29, kStringCheckout30,
kStringCheckout31, kStringCheckout32, kStringCheckout33, kStringCheckout34, kStringCheckout35,
kStringCheckout36, kStringCheckout37, kStringCheckout38, kStringCheckout39, kStringCheckout40,
kStringCheckout41, kStringCheckout42, kStringCheckout43, kStringCheckout44, kStringCheckout45,
kStringCheckout46, kStringCheckout47, kStringCheckout48, kStringCheckout49, kStringAtMusicContest,
// 425
kStringNoImitation, kStringGoodJoke, kStringCommon, kStringIWillProof, kStringIWillPerform,
kStringAppearance32, kStringAppearance1, kStringAppearance2, kStringAppearance3, kStringAppearance4,
kStringAppearance5, kStringAppearance6, kStringAppearance7, kStringAppearance8, kStringAppearance9,
kStringAppearance10, kStringAppearance11, kStringAppearance12, kStringAppearance13, kStringAppearance14,
kStringAppearance15, kStringAppearance16, kStringAppearance17, kStringAppearance18, kStringAppearance19,
// 450
kStringAppearance20, kStringAppearance21, kStringAppearance22, kStringAppearance23, kStringAppearance24,
kStringAppearance25, kStringAppearance26, kStringAppearance27, kStringAppearance28, kStringAppearance29,
kStringAppearance30, kStringAppearance31, kStringElevator1, kStringElevator2, kStringElevator3,
kStringElevator4, kStringElevator5, kStringElevator6, kStringElevator7, kStringElevator8,
kStringElevator9, kUnused2, kStringElevator11, kStringElevator12, kStringElevator13,
// 475
kStringElevator14, kStringElevator15, kStringElevator16, kStringElevator17, kStringElevator18,
kStringElevator19, kStringElevator20, kStringElevator21, kStringElevator22, kStringElevator23,
kStringElevator24, kStringElevator25, kStringElevator26, kStringElevator27, kStringElevator28,
kStringElevator29, kStringElevator30, kStringElevator31, kStringElevator32, kStringElevator33,
kStringElevator34, kStringElevator35, kStringElevator36, kStringElevator37, kStringElevator38,
// 500
kStringElevator39, kStringElevator40, kStringElevator41, kStringElevator42, kStringElevator43,
kStringElevator44, kStringElevator45, kStringElevator46, kStringElevator47, kStringElevator48,
kStringElevator49, kStringElevator50, kStringElevator51, kStringElevator52, kStringElevator53,
kStringElevator54, kStringElevator55, kStringElevator56, kStringElevator57, kStringElevator58,
kStringElevator59, kStringElevator60, kStringElevator61, kStringElevator62, kStringElevator63,
// 525
kStringElevator64, kStringElevator65, kStringApartment1, kStringApartment2, kStringApartment3,
kStringApartment4, kStringApartment5, kStringApartment6, kStringApartment7, kStringApartment8,
kStringShip0, kStringShip1, kStringShip2, kStringShip3, kStringShip4,
kStringShip5, kStringShip6, kStringShip7, kStringShip8, kStringShip9,
kStringShip10, kStringShip11, kStringShip12, kStringShip13, kStringShip14,
// 550
kStringShip15, kStringShip16, kStringShip17, kStringShip18, kStringShip19,
kStringFascinating, kStringTaxis, kStringTaxisDescription, kStringAxacussan, kStringParticipationCard,
kStringAxacussian, kStringSign1Description, kStringSign2Description, kStringSign3Description, kStringSign4Description,
kStringBell, kStringDisplay, kStringKeypad, kStringKeypadDescription, kStringChip,
kStringChipDescription, kStringHatch, kStringHatchDescription, kStringMusicSystem, kStringMusicSystemDescription,
// 575
kStringSpeakers, kStringSpeakersDescription, kStringPencils, kStringPencilsDescription, kStringMetalBlocks,
kStringMetalBlocksDescription, kStringImage, kStringImageDescription, kStringCabinet, kStringCabinetDescription,
kStringElevator, kStringUnderBed, kStringUnderBedDescription, kStringKey, kStringKeyDescription,
kStringSwitch, kStringHandle, kStringHatch2, kStringSpaceSuit, kStringSpaceSuitDescription,
kStringCable, kStringCableDescription1, kStringCableDescription2, kStringIntro6, kStringIntro7,
// 600
kStringIntro8, kStringIntroTV1, kStringIntroTV2, kStringIntroTV3, kStringIntroTV4,
kStringIntroTV5, kStringIntroTV6, kStringIntroTV7, kStringIntroTV8, kStringIntroTV9,
kStringIntroTV10, kStringIntroTV11, kStringIntroTV12, kStringIntroTV13, kStringIntroTV14,
kStringIntroTV15, kStringIntroTV16, kStringIntro9, kStringIntro10, kStringIntro11,
kStringIntro12, kStringIntro13, kStringIntro14, kStringMonsterDescription, kStringPyramid16,
// 625
kStringMuseum11, kStringTellTicket1, kStringTellTicket2, kStringElevator10a, kStringElevator10b
};
}
#endif // SUPERNOVA2_STRINGID_H