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engines/supernova/supernova1/state.h
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123
engines/supernova/supernova1/state.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SUPERNOVA_STATE_H
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#define SUPERNOVA_STATE_H
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#include "common/error.h"
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/keyboard.h"
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#include "supernova/supernova1/rooms.h"
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#include "supernova/room.h"
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#include "supernova/sound.h"
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#include "supernova/game-manager.h"
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namespace Supernova {
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class GameManager;
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class GameState {
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public:
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int32 _timeSleep;
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int32 _timeAlarm;
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int32 _eventTime;
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EventFunction _eventCallback;
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int32 _arrivalDaysLeft;
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int32 _shipEnergyDaysLeft;
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int32 _landingModuleEnergyDaysLeft;
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uint16 _greatFlag;
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int16 _timeRobot;
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int16 _money;
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byte _coins;
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byte _shoes;
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byte _origin;
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byte _destination;
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byte _language;
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bool _corridorSearch;
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bool _alarmOn;
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bool _terminalStripConnected;
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bool _terminalStripWire;
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bool _cableConnected;
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bool _powerOff;
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bool _dream;
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bool _nameSeen[4];
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bool _playerHidden;
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};
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class GameManager1: public GameManager {
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public:
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GameManager1(SupernovaEngine *vm, Sound *sound);
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~GameManager1() override;
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GameState _state;
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void updateEvents() override;
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void executeRoom() override;
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bool serialize(Common::WriteStream *out) override;
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bool deserialize(Common::ReadStream *in, int version) override;
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void initState() override;
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void initRooms() override;
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void destroyRooms() override;
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bool canSaveGameStateCurrently() override;
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bool genericInteract(Action verb, Object &obj1, Object &obj2) override;
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bool isHelmetOff();
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void great(uint number);
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bool airless();
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void shock();
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void turnOff();
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void turnOn();
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void roomBrightness() override;
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void openLocker(const Room *room, Object *obj, Object *lock, int section);
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void closeLocker(const Room *room, Object *obj, Object *lock, int section);
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void drawMapExits() override;
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void handleInput() override;
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void handleTime() override;
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void loadTime() override;
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void saveTime() override;
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void shot(int a, int b);
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void takeMoney(int amount) override;
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void search(int time);
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void startSearch();
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void guardNoticed();
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void busted(int i);
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void corridorOnEntrance();
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void telomat(int number);
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void novaScroll();
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void supernovaEvent();
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void guardReturnedEvent();
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void walk(int a);
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void guardWalkEvent();
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void taxiEvent();
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void searchStartEvent();
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void guardShot();
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void guard3Shot();
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void alarm();
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void alarmSound();
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private:
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int _prevImgId;
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};
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}
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#endif // SUPERNOVA_STATE_H
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