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engines/supernova/sound.h
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106
engines/supernova/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SUPERNOVA_SOUND_H
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#define SUPERNOVA_SOUND_H
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#include "audio/mixer.h"
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namespace Supernova {
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class SupernovaEngine;
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class ResourceManager;
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enum AudioId {
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// Supernova 1
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kAudioFoundLocation, // 44|0
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kAudioCrash, // 45|0
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kAudioVoiceHalt, // 46|0
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kAudioGunShot, // 46|2510
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kAudioSmash, // 46|4020
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kAudioVoiceSupernova, // 47|0
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kAudioVoiceYeah, // 47|24010
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kAudioRobotShock, // 48|0
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kAudioRobotBreaks, // 48|2510
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kAudioShock, // 48|10520
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kAudioTurntable, // 48|13530
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kAudioSiren, // 50|0
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kAudioSnoring, // 50|12786
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kAudioRocks, // 51|0
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kAudioDeath, // 53|0
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kAudioAlarm, // 54|0
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kAudioSuccess, // 54|8010
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kAudioSlideDoor, // 54|24020
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kAudioDoorOpen, // 54|30030
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kAudioDoorClose, // 54|31040
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kAudioNumSamples1,
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// Supernova 2
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kAudioIntroDing = 0,
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kAudioSuccess2,
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kAudioTaxiOpen,
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kAudioTaxiLeaving,
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kAudioTaxiArriving,
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kAudioKiosk,
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kAudioStage1,
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kAudioStage2,
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kAudioAppearance1,
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kAudioAppearance2,
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kAudioAppearance3,
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kAudioElevatorBell,
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kAudioElevator1,
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kAudioShip1,
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kAudioShip2,
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kAudioShip3,
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kAudioShipDeath,
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kAudioDeath2,
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kAudioCaught,
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kAudioNumSamples2
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};
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enum MusicId {
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kMusicIntro,
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kMusicOutro,
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kMusicMadMonkeys
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};
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class Sound {
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public:
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public:
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Sound(Audio::Mixer *mixer, ResourceManager *resMan);
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void play(AudioId index);
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void play(MusicId index);
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void playSiren();
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void setVolume(int volume);
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int getVolume();
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void stop();
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bool isPlaying();
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private:
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Audio::Mixer *_mixer;
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ResourceManager *_resMan;
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Audio::SoundHandle _soundHandle;
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};
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}
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#endif
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