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engines/supernova/sound.cpp
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80
engines/supernova/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "audio/mods/protracker.h"
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#include "common/system.h"
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#include "supernova/resman.h"
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#include "supernova/sound.h"
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#include "supernova/supernova.h"
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namespace Supernova {
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Sound::Sound(Audio::Mixer *mixer, ResourceManager *resMan)
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: _mixer(mixer)
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, _resMan(resMan) {
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}
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void Sound::play(AudioId index) {
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Audio::AudioStream *stream = _resMan->getSoundStream(index);
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stop();
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
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-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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void Sound::play(MusicId index) {
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Audio::AudioStream *stream = _resMan->getSoundStream(index);
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stop();
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, stream,
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-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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void Sound::playSiren() {
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Audio::AudioStream *stream = _resMan->getSirenStream();
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stop();
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
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-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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bool Sound::isPlaying() {
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return _mixer->isSoundHandleActive(_soundHandle);
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}
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void Sound::stop() {
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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}
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int Sound::getVolume() {
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return _mixer->getChannelVolume(_soundHandle);
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}
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void Sound::setVolume(int volume) {
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_mixer->setChannelVolume(_soundHandle, volume);
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}
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}
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