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engines/startrek/resource.h
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97
engines/startrek/resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef RESOURCE_H
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#define RESOURCE_H
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#include "common/memstream.h"
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#include "common/platform.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "startrek/iwfile.h"
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namespace Common {
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class MacResManager;
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}
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namespace StarTrek {
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struct ResourceIndex {
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uint32 indexOffset;
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bool foundData;
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uint16 fileCount;
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uint16 uncompressedSize; // used in the demo
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Common::String fileName;
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ResourceIndex() {
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indexOffset = 0;
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foundData = 0;
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fileCount = 0;
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uncompressedSize = 0;
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fileName = "";
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}
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};
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class Resource {
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public:
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Resource(Common::Platform platform, bool isDemo);
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virtual ~Resource();
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Common::List<ResourceIndex> searchIndex(Common::String filename);
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Common::MemoryReadStreamEndian *loadFile(Common::String filename, int fileIndex = 0, bool errorOnNotFound = true);
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Common::MemoryReadStreamEndian *loadBitmapFile(Common::String baseName);
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/**
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* TODO: Figure out what the extra parameters are, and if they're important.
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*/
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Common::MemoryReadStreamEndian *loadFileWithParams(Common::String filename, bool unk1, bool unk2, bool unk3);
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/**
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* ".txt" files are just lists of strings. This traverses the file to get a particular
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* string index.
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*/
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Common::String getLoadedText(int textIndex);
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void setTxtFileName(Common::String txtFileName) {
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_txtFilename = txtFileName;
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}
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Common::List<ResourceIndex> _resources;
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private:
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void readIndexFile();
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ResourceIndex getIndex(Common::String filename);
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ResourceIndex getIndexEntry(Common::SeekableReadStream *indexFile);
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Common::MemoryReadStreamEndian *loadSequentialFile(Common::String filename, int fileIndex = 0);
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uint32 getSequentialFileOffset(uint32 offset, int fileIndex);
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//IWFile *_iwFile;
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Common::MacResManager *_macResFork;
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Common::Platform _platform;
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bool _isDemo;
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Common::String _txtFilename;
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//Common::List<ResourceIndex> _resources;
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};
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} // End of namespace StarTrek
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#endif
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