Initial commit
This commit is contained in:
84
engines/stark/visual/prop.cpp
Normal file
84
engines/stark/visual/prop.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/stark/visual/prop.h"
|
||||
|
||||
#include "engines/stark/formats/biffmesh.h"
|
||||
#include "engines/stark/gfx/driver.h"
|
||||
#include "engines/stark/gfx/texture.h"
|
||||
|
||||
namespace Stark {
|
||||
|
||||
VisualProp::VisualProp() :
|
||||
Visual(TYPE),
|
||||
_model(nullptr),
|
||||
_texture(nullptr) {
|
||||
}
|
||||
|
||||
VisualProp::~VisualProp() {
|
||||
delete _model;
|
||||
delete _texture;
|
||||
}
|
||||
|
||||
void VisualProp::setModel(Formats::BiffMesh *model) {
|
||||
assert(!_model);
|
||||
|
||||
_model = model;
|
||||
|
||||
const Common::Array<Formats::BiffMesh::Vertex> &vertices = _model->getVertices();
|
||||
for (uint i = 0; i < vertices.size(); i++) {
|
||||
_boundingBox.expand(vertices[i].position);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualProp::setTexture(Gfx::TextureSet *texture) {
|
||||
assert(!_texture);
|
||||
|
||||
_texture = texture;
|
||||
}
|
||||
|
||||
Math::Matrix4 VisualProp::getModelMatrix(const Math::Vector3d& position, float direction) {
|
||||
Math::Matrix4 posMatrix;
|
||||
posMatrix.setPosition(position);
|
||||
|
||||
Math::Matrix4 rot1;
|
||||
rot1.buildAroundX(90);
|
||||
|
||||
Math::Matrix4 rot2;
|
||||
rot2.buildAroundY(270 - direction);
|
||||
|
||||
Math::Matrix4 modelTransform = _model->getTransform();
|
||||
|
||||
return posMatrix * rot1 * rot2 * modelTransform;
|
||||
}
|
||||
|
||||
bool VisualProp::intersectRay(const Math::Ray &ray, const Math::Vector3d &position, float direction) {
|
||||
Math::Matrix4 inverseModelMatrix = getModelMatrix(position, direction);
|
||||
inverseModelMatrix.inverse();
|
||||
|
||||
// Build an object local ray from the world ray
|
||||
Math::Ray localRay = ray;
|
||||
localRay.transform(inverseModelMatrix);
|
||||
|
||||
return localRay.intersectAABB(_boundingBox);
|
||||
}
|
||||
|
||||
} // End of namespace Stark
|
||||
Reference in New Issue
Block a user