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engines/stark/visual/effects/bubbles.h
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90
engines/stark/visual/effects/bubbles.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_VISUAL_EFFECTS_BUBBLES_H
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#define STARK_VISUAL_EFFECTS_BUBBLES_H
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#include "engines/stark/visual/effects/effect.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Stark {
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namespace Gfx {
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class Driver;
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class SurfaceRenderer;
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}
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/**
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* A visual effect for drawing small bubbles moving up on top of the scene
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*/
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class VisualEffectBubbles : public VisualEffect {
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public:
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static const VisualType TYPE = Visual::kEffectBubbles;
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explicit VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size);
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~VisualEffectBubbles() override;
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/** Set the effect's parameters using the string based data format found in the game data files */
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void setParams(const Common::String ¶ms);
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/** Draw the effect at the designated position */
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void render(const Common::Point &position);
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private:
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enum Kind {
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kSmall = 1,
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kLarge = 2,
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kRandom = 3
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};
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struct Bubble {
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Common::Point position;
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Kind kind;
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};
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// Parameters
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uint _bubbleCount;
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Kind _kind;
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int _sourcePositionRatioX;
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int _maxVerticalSpeed;
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int _maxHorizontalSpeed;
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byte _mainColorR;
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byte _mainColorG;
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byte _mainColorB;
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// State
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Common::Point _sourcePosition;
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uint32 _mainColor;
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uint32 _darkColor;
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Common::Array<Bubble> _bubbles;
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void update();
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void drawBubble(const Bubble &bubble) const;
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void drawSmallBubble(const Bubble &bubble) const;
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void drawLargeBubble(const Bubble &bubble) const;
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};
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} // End of namespace Stark
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#endif // STARK_VISUAL_EFFECTS_BUBBLES_H
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