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engines/stark/visual/effects/bubbles.cpp
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211
engines/stark/visual/effects/bubbles.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/visual/effects/bubbles.h"
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#include "common/random.h"
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#include "common/tokenizer.h"
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#include "graphics/surface.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/surfacerenderer.h"
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#include "engines/stark/gfx/bitmap.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/settings.h"
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namespace Stark {
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VisualEffectBubbles::VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size) :
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VisualEffect(TYPE, size, gfx),
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_bubbleCount(50),
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_kind(kSmall),
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_sourcePositionRatioX(50),
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_maxVerticalSpeed(3),
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_maxHorizontalSpeed(1),
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_mainColorR(128),
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_mainColorG(128),
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_mainColorB(180),
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_mainColor(0),
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_darkColor(0) {
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}
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VisualEffectBubbles::~VisualEffectBubbles() {
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}
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void VisualEffectBubbles::render(const Common::Point &position) {
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// Stop rendering if special effect is off
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if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return;
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_timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
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if (_timeRemainingUntilNextUpdate <= 0) {
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update();
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_timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates;
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}
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// Fill with transparent color
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_surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
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for (uint i = 0; i < _bubbles.size(); i++) {
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drawBubble(_bubbles[i]);
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}
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_bitmap->update(_surface);
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_surfaceRenderer->render(_bitmap, position);
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}
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void VisualEffectBubbles::setParams(const Common::String ¶ms) {
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Common::StringTokenizer tokenizer(params, "(), ");
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// Example input: GFX_Bubbles( 1, 25, 3, 50, 3, 2, (50, 50, 75))
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int index = 0;
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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switch (index) {
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case 0:
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if (token != "GFX_Bubbles") {
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error("Unexpected effect type '%s'", token.c_str());
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}
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break;
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case 1:
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_timeBetweenTwoUpdates = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33;
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break;
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case 2:
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_bubbleCount = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 1, 300);
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break;
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case 3:
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_kind = static_cast<Kind>(CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 3));
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break;
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case 4:
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_sourcePositionRatioX = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
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break;
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case 5:
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_maxVerticalSpeed = CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 5);
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break;
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case 6:
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_maxHorizontalSpeed = CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 10);
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break;
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case 7:
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_mainColorR = strtol(token.c_str(), nullptr, 10);
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break;
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case 8:
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_mainColorG = strtol(token.c_str(), nullptr, 10);
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break;
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case 9:
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_mainColorB = strtol(token.c_str(), nullptr, 10);
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break;
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default:
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warning("Unexpected parameter %d: %s", index, token.c_str());
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}
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index++;
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}
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_sourcePosition.x = _size.x * _sourcePositionRatioX / 100;
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_sourcePosition.y = _size.y;
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_mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB);
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byte darkColorR = 3 * (_mainColorR >> 2);
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byte darkColorG = 3 * (_mainColorG >> 2);
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byte darkColorB = 3 * (_mainColorB >> 2);
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_darkColor = _surface->format.RGBToColor(darkColorR, darkColorG, darkColorB);
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_bubbles.resize(_bubbleCount);
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for (uint i = 0; i < _bubbles.size(); i++) {
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Bubble &bubble = _bubbles[i];
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bubble.position.x = -1;
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bubble.position.y = -1;
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if (_kind == kRandom) {
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bubble.kind = (StarkRandomSource->getRandomNumber(255) & 3) ? kLarge : kSmall;
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} else {
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bubble.kind = _kind;
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}
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}
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}
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void VisualEffectBubbles::update() {
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for (uint i = 0; i < _bubbles.size(); i++) {
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Bubble &bubble = _bubbles[i];
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if (bubble.position.x == -1 && bubble.position.y == -1) {
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bubble.position = _sourcePosition;
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break;
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}
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if (bubble.position.y <= 1) {
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bubble.position = _sourcePosition;
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} else {
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uint deltaUp = StarkRandomSource->getRandomNumberRng(1, _maxVerticalSpeed);
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int deltaLeft = (bubble.position.x > _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed);
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int deltaRight = (bubble.position.x < _size.x - _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed);
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bubble.position.x += deltaRight - deltaLeft;
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bubble.position.y -= deltaUp;
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}
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}
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}
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void VisualEffectBubbles::drawBubble(const Bubble &bubble) const {
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if (bubble.position.x == -1 && bubble.position.y == -1) {
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return;
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}
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if (bubble.kind == kSmall) {
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drawSmallBubble(bubble);
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} else {
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drawLargeBubble(bubble);
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}
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}
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void VisualEffectBubbles::drawSmallBubble(const Bubble &bubble) const {
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if (bubble.position.x < 0 || bubble.position.x >= _surface->w
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|| bubble.position.y < 0 || bubble.position.y >= _surface->h) {
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return;
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}
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uint32 *pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y));
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*pixel = _mainColor;
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}
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void VisualEffectBubbles::drawLargeBubble(const Bubble &bubble) const {
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if (bubble.position.x < 1 || bubble.position.x >= _surface->w - 1
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|| bubble.position.y < 1 || bubble.position.y >= _surface->h - 1) {
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return;
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}
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uint32 *pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y - 1));
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*pixel = _darkColor;
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pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x - 1, bubble.position.y));
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*pixel++ = _darkColor;
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*pixel++ = _mainColor;
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*pixel = _darkColor;
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pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y + 1));
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*pixel = _darkColor;
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}
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} // End of namespace Stark
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