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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/visual/effects/bubbles.h"
#include "common/random.h"
#include "common/tokenizer.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/bitmap.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
VisualEffectBubbles::VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size) :
VisualEffect(TYPE, size, gfx),
_bubbleCount(50),
_kind(kSmall),
_sourcePositionRatioX(50),
_maxVerticalSpeed(3),
_maxHorizontalSpeed(1),
_mainColorR(128),
_mainColorG(128),
_mainColorB(180),
_mainColor(0),
_darkColor(0) {
}
VisualEffectBubbles::~VisualEffectBubbles() {
}
void VisualEffectBubbles::render(const Common::Point &position) {
// Stop rendering if special effect is off
if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return;
_timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
if (_timeRemainingUntilNextUpdate <= 0) {
update();
_timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates;
}
// Fill with transparent color
_surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
for (uint i = 0; i < _bubbles.size(); i++) {
drawBubble(_bubbles[i]);
}
_bitmap->update(_surface);
_surfaceRenderer->render(_bitmap, position);
}
void VisualEffectBubbles::setParams(const Common::String &params) {
Common::StringTokenizer tokenizer(params, "(), ");
// Example input: GFX_Bubbles( 1, 25, 3, 50, 3, 2, (50, 50, 75))
int index = 0;
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
switch (index) {
case 0:
if (token != "GFX_Bubbles") {
error("Unexpected effect type '%s'", token.c_str());
}
break;
case 1:
_timeBetweenTwoUpdates = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33;
break;
case 2:
_bubbleCount = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 1, 300);
break;
case 3:
_kind = static_cast<Kind>(CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 3));
break;
case 4:
_sourcePositionRatioX = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
break;
case 5:
_maxVerticalSpeed = CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 5);
break;
case 6:
_maxHorizontalSpeed = CLIP<int>(strtol(token.c_str(), nullptr, 10), 1, 10);
break;
case 7:
_mainColorR = strtol(token.c_str(), nullptr, 10);
break;
case 8:
_mainColorG = strtol(token.c_str(), nullptr, 10);
break;
case 9:
_mainColorB = strtol(token.c_str(), nullptr, 10);
break;
default:
warning("Unexpected parameter %d: %s", index, token.c_str());
}
index++;
}
_sourcePosition.x = _size.x * _sourcePositionRatioX / 100;
_sourcePosition.y = _size.y;
_mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB);
byte darkColorR = 3 * (_mainColorR >> 2);
byte darkColorG = 3 * (_mainColorG >> 2);
byte darkColorB = 3 * (_mainColorB >> 2);
_darkColor = _surface->format.RGBToColor(darkColorR, darkColorG, darkColorB);
_bubbles.resize(_bubbleCount);
for (uint i = 0; i < _bubbles.size(); i++) {
Bubble &bubble = _bubbles[i];
bubble.position.x = -1;
bubble.position.y = -1;
if (_kind == kRandom) {
bubble.kind = (StarkRandomSource->getRandomNumber(255) & 3) ? kLarge : kSmall;
} else {
bubble.kind = _kind;
}
}
}
void VisualEffectBubbles::update() {
for (uint i = 0; i < _bubbles.size(); i++) {
Bubble &bubble = _bubbles[i];
if (bubble.position.x == -1 && bubble.position.y == -1) {
bubble.position = _sourcePosition;
break;
}
if (bubble.position.y <= 1) {
bubble.position = _sourcePosition;
} else {
uint deltaUp = StarkRandomSource->getRandomNumberRng(1, _maxVerticalSpeed);
int deltaLeft = (bubble.position.x > _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed);
int deltaRight = (bubble.position.x < _size.x - _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed);
bubble.position.x += deltaRight - deltaLeft;
bubble.position.y -= deltaUp;
}
}
}
void VisualEffectBubbles::drawBubble(const Bubble &bubble) const {
if (bubble.position.x == -1 && bubble.position.y == -1) {
return;
}
if (bubble.kind == kSmall) {
drawSmallBubble(bubble);
} else {
drawLargeBubble(bubble);
}
}
void VisualEffectBubbles::drawSmallBubble(const Bubble &bubble) const {
if (bubble.position.x < 0 || bubble.position.x >= _surface->w
|| bubble.position.y < 0 || bubble.position.y >= _surface->h) {
return;
}
uint32 *pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y));
*pixel = _mainColor;
}
void VisualEffectBubbles::drawLargeBubble(const Bubble &bubble) const {
if (bubble.position.x < 1 || bubble.position.x >= _surface->w - 1
|| bubble.position.y < 1 || bubble.position.y >= _surface->h - 1) {
return;
}
uint32 *pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y - 1));
*pixel = _darkColor;
pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x - 1, bubble.position.y));
*pixel++ = _darkColor;
*pixel++ = _mainColor;
*pixel = _darkColor;
pixel = static_cast<uint32 *>(_surface->getBasePtr(bubble.position.x, bubble.position.y + 1));
*pixel = _darkColor;
}
} // End of namespace Stark

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_EFFECTS_BUBBLES_H
#define STARK_VISUAL_EFFECTS_BUBBLES_H
#include "engines/stark/visual/effects/effect.h"
#include "common/array.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
}
/**
* A visual effect for drawing small bubbles moving up on top of the scene
*/
class VisualEffectBubbles : public VisualEffect {
public:
static const VisualType TYPE = Visual::kEffectBubbles;
explicit VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size);
~VisualEffectBubbles() override;
/** Set the effect's parameters using the string based data format found in the game data files */
void setParams(const Common::String &params);
/** Draw the effect at the designated position */
void render(const Common::Point &position);
private:
enum Kind {
kSmall = 1,
kLarge = 2,
kRandom = 3
};
struct Bubble {
Common::Point position;
Kind kind;
};
// Parameters
uint _bubbleCount;
Kind _kind;
int _sourcePositionRatioX;
int _maxVerticalSpeed;
int _maxHorizontalSpeed;
byte _mainColorR;
byte _mainColorG;
byte _mainColorB;
// State
Common::Point _sourcePosition;
uint32 _mainColor;
uint32 _darkColor;
Common::Array<Bubble> _bubbles;
void update();
void drawBubble(const Bubble &bubble) const;
void drawSmallBubble(const Bubble &bubble) const;
void drawLargeBubble(const Bubble &bubble) const;
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_BUBBLES_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/visual/effects/effect.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/bitmap.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
VisualEffect::VisualEffect(VisualType type, const Common::Point &size, Gfx::Driver *gfx) :
Visual(type),
_size(size),
_gfx(gfx),
_timeBetweenTwoUpdates(3 * 33), // ms (frames @ 30 fps)
_timeRemainingUntilNextUpdate(0) {
_surface = new Graphics::Surface();
_surface->create(size.x, size.y, Gfx::Driver::getRGBAPixelFormat());
_bitmap = _gfx->createBitmap(_surface);
_bitmap->setSamplingFilter(StarkSettings->getImageSamplingFilter());
_surfaceRenderer = _gfx->createSurfaceRenderer();
}
VisualEffect::~VisualEffect() {
if (_surface) {
_surface->free();
}
delete _surface;
delete _bitmap;
delete _surfaceRenderer;
}
} // End of namespace Stark

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_EFFECTS_EFFECT_H
#define STARK_VISUAL_EFFECTS_EFFECT_H
#include "engines/stark/visual/visual.h"
#include "common/rect.h"
#include "graphics/pixelformat.h"
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Bitmap;
}
/**
* A 2D visual effect overlay
*
* The backing surface is alpha blended on top of the scene
*/
class VisualEffect : public Visual {
public:
explicit VisualEffect(VisualType type, const Common::Point &size, Gfx::Driver *gfx);
~VisualEffect() override;
protected:
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Bitmap *_bitmap;
Graphics::Surface *_surface;
uint _timeBetweenTwoUpdates;
int _timeRemainingUntilNextUpdate;
Common::Point _size;
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_EFFECT_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/visual/effects/fireflies.h"
#include "common/random.h"
#include "common/tokenizer.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/bitmap.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
VisualEffectFireFlies::VisualEffectFireFlies(Gfx::Driver *gfx, const Common::Point &size) :
VisualEffect(TYPE, size, gfx),
_fireFlyCount(10),
_mainColorR(44),
_mainColorG(20),
_mainColorB(33) {
}
VisualEffectFireFlies::~VisualEffectFireFlies() {
}
void VisualEffectFireFlies::render(const Common::Point &position) {
// Stop rendering if special effect is off
if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return;
_timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
if (_timeRemainingUntilNextUpdate <= 0) {
update();
_timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates;
}
// Fill with transparent color
_surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
for (uint i = 0; i < _fireFlies.size(); i++) {
drawFireFly(_fireFlies[i]);
}
_bitmap->update(_surface);
_surfaceRenderer->render(_bitmap, position);
}
void VisualEffectFireFlies::setParams(const Common::String &params) {
// Example input: GFX_FireFlies( 2, 70 )
Common::StringTokenizer tokenizer(params, "(), ");
int index = 0;
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
switch (index) {
case 0:
if (token != "GFX_FireFlies") {
error("Unexpected effect type '%s'", token.c_str());
}
break;
case 1:
_timeBetweenTwoUpdates = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33;
break;
case 2:
_fireFlyCount = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 1, 300);
break;
case 3:
_mainColorR = strtol(token.c_str(), nullptr, 10);
break;
case 4:
_mainColorG = strtol(token.c_str(), nullptr, 10);
break;
case 5:
_mainColorB = strtol(token.c_str(), nullptr, 10);
break;
default:
warning("Unexpected parameter %d: %s", index, token.c_str());
}
index++;
}
_frames.resize(40);
for (uint i = 0; i < _frames.size(); i++) {
Frame &frame = _frames[i];
// Barycentric coordinates
float t = (cos((_frames.size() - i) / (float)_frames.size() * 2.1415f + 0.5f) + 1.0f) * 0.5f;
frame.weight1 = (1.0f - t) * (1.0f - t) * (1.0f - t) / 6.0f;
frame.weight2 = (t * t * t * 3.0f - t * t * 6.0f + 4.0f) / 6.0f;
frame.weight3 = (((3.0f - t * 3.0f) * t + 3.0f) * t + 1.0f) / 6.0f;
frame.weight4 = t * t * t / 6.0f;
int green;
if (i < 5) {
green = _mainColorG + (255 - _mainColorG) * (5 - i) / 5;
} else if (i + 4 >= _frames.size()) {
green = _mainColorG + (255 - _mainColorG) * (i + 4 - _frames.size()) / 5;
} else {
green = _mainColorG;
}
frame.color = _surface->format.RGBToColor(_mainColorR, green, _mainColorB);
}
_fireFlies.resize(_fireFlyCount);
for (uint i = 0; i < _fireFlies.size(); i++) {
FireFly &fireFly = _fireFlies[i];
fireFly.point1.x = StarkRandomSource->getRandomNumber(_size.x - 1);
fireFly.point1.y = StarkRandomSource->getRandomNumber(_size.y - 1);
fireFly.point2.x = StarkRandomSource->getRandomNumber(_size.x - 1);
fireFly.point2.y = StarkRandomSource->getRandomNumber(_size.y - 1);
fireFly.point3.x = StarkRandomSource->getRandomNumber(_size.x - 1);
fireFly.point3.y = StarkRandomSource->getRandomNumber(_size.y - 1);
fireFly.point4.x = StarkRandomSource->getRandomNumber(_size.x - 1);
fireFly.point4.y = StarkRandomSource->getRandomNumber(_size.y - 1);
fireFly.currentFrame = StarkRandomSource->getRandomNumber(_frames.size() - 1);
}
}
void VisualEffectFireFlies::update() {
for (uint i = 0; i < _fireFlies.size(); i++) {
FireFly &fireFly = _fireFlies[i];
fireFly.currentFrame++;
if (fireFly.currentFrame >= _frames.size()) {
fireFly.currentFrame %= _frames.size();
fireFly.point1 = fireFly.point2;
fireFly.point2 = fireFly.point3;
fireFly.point3 = fireFly.point4;
fireFly.point4.x = StarkRandomSource->getRandomNumber(_size.x - 1);
fireFly.point4.y = StarkRandomSource->getRandomNumber(_size.y - 1);
}
}
for (uint i = 0; i < _fireFlies.size(); i++) {
FireFly &fireFly = _fireFlies[i];
const Frame &frame = _frames[fireFly.currentFrame];
fireFly.currentPosition.x = fireFly.point1.x * frame.weight1 + fireFly.point2.x * frame.weight2
+ fireFly.point3.x * frame.weight3 + fireFly.point4.x * frame.weight4;
fireFly.currentPosition.y = fireFly.point1.y * frame.weight1 + fireFly.point2.y * frame.weight2
+ fireFly.point3.y * frame.weight3 + fireFly.point4.y * frame.weight4;
}
}
void VisualEffectFireFlies::drawFireFly(const FireFly &fly) {
if (fly.currentPosition.x < 0 || fly.currentPosition.x >= _surface->w
|| fly.currentPosition.y < 0 || fly.currentPosition.y >= _surface->h) {
return;
}
uint32 *pixel = static_cast<uint32 *>(_surface->getBasePtr(fly.currentPosition.x, fly.currentPosition.y));
*pixel = _frames[fly.currentFrame].color;
}
} // End of namespace Stark

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_EFFECTS_FIREFLIES_H
#define STARK_VISUAL_EFFECTS_FIREFLIES_H
#include "engines/stark/visual/effects/effect.h"
#include "common/array.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
}
/**
* A visual effect for drawing fire flies glowing on top of the scene
*/
class VisualEffectFireFlies : public VisualEffect {
public:
static const VisualType TYPE = Visual::kEffectFirefly;
explicit VisualEffectFireFlies(Gfx::Driver *gfx, const Common::Point &size);
~VisualEffectFireFlies() override;
/** Set the effect's parameters using the string based data format found in the game data files */
void setParams(const Common::String &params);
/** Draw the effect at the designated position */
void render(const Common::Point &position);
private:
struct Frame {
float weight1;
float weight2;
float weight3;
float weight4;
uint32 color;
};
struct FireFly {
Common::Point currentPosition;
uint32 currentFrame;
Common::Point point1;
Common::Point point2;
Common::Point point3;
Common::Point point4;
};
// Parameters
uint _fireFlyCount;
byte _mainColorR;
byte _mainColorG;
byte _mainColorB;
// State
Common::Array<Frame> _frames;
Common::Array<FireFly> _fireFlies;
void update();
void drawFireFly(const FireFly &fly);
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_FIREFLIES_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/visual/effects/fish.h"
#include "common/random.h"
#include "common/tokenizer.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/bitmap.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
VisualEffectFish::VisualEffectFish(Gfx::Driver *gfx, const Common::Point &size) :
VisualEffect(TYPE, size, gfx),
_fishCount(10),
_currentFrame(0),
_numFrames(20),
_maxRadius(100),
_fishPathWidthRatio(20),
_fishPathHeightRatio(30),
_fishPathWidth(0),
_fishPathHeight(0),
_masterPathWidth(0),
_masterPathHeight(0),
_mainColorR(44),
_mainColorG(97),
_mainColorB(133),
_mainColor(0),
_otherColor(0) {
}
VisualEffectFish::~VisualEffectFish() {
}
void VisualEffectFish::render(const Common::Point &position) {
// Stop rendering if special effect is off
if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return;
_timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
if (_timeRemainingUntilNextUpdate <= 0) {
update();
_timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates;
}
// Fill with transparent color
_surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
for (uint i = 0; i < _fishList.size(); i++) {
drawFish(_fishList[i]);
}
_bitmap->update(_surface);
_surfaceRenderer->render(_bitmap, position);
}
void VisualEffectFish::setParams(const Common::String &params) {
// Example input: GFX_Fish( 2, 30, 20, 30, (20, 50, 70), 20, 100 )
Common::StringTokenizer tokenizer(params, "(), ");
int index = 0;
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
switch (index) {
case 0:
if (token != "GFX_Fish") {
error("Unexpected effect type '%s'", token.c_str());
}
break;
case 1:
_timeBetweenTwoUpdates = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33;
break;
case 2:
_fishCount = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 1, 300);
break;
case 3:
_fishPathWidthRatio = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
break;
case 4:
_fishPathHeightRatio = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
break;
case 5:
_mainColorR = strtol(token.c_str(), nullptr, 10);
break;
case 6:
_mainColorG = strtol(token.c_str(), nullptr, 10);
break;
case 7:
_mainColorB = strtol(token.c_str(), nullptr, 10);
break;
case 8:
_numFrames = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 10, 100);
break;
case 9:
_maxRadius = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 30, 200);
break;
default:
warning("Unexpected parameter %d: %s", index, token.c_str());
}
index++;
}
_mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB);
_otherColor = _surface->format.RGBToColor(
_mainColorR + (255 - _mainColorR) / 4,
_mainColorG + (255 - _mainColorG) / 4,
_mainColorB + (255 - _mainColorB) / 3
);
_fishPathWidth = _size.x * _fishPathWidthRatio / 100;
_fishPathHeight = _size.y * _fishPathHeightRatio / 100;
_masterPathWidth = _size.x - _fishPathWidth;
_masterPathHeight = _size.y - _fishPathHeight;
_numFrames = 20; // The original also ignores the parameter
_frames.resize(_numFrames);
for (uint i = 0; i < _frames.size(); i++) {
Frame &frame = _frames[i];
// Barycentric coordinates
float t = (i + 1) / (float)_frames.size();
frame.weight1 = (1.0f - t) * (1.0f - t) * (1.0f - t) / 6.0f;
frame.weight2 = (t * t * t * 3.0f - t * t * 6.0f + 4.0f) / 6.0f;
frame.weight3 = (((3.0f - t * 3.0f) * t + 3.0f) * t + 1.0f) / 6.0f;
frame.weight4 = t * t * t / 6.0f;
}
_fishList.resize(_fishCount);
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.point1.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point1.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point2.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point2.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point3.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point3.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
}
_masterPath.point1.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1);
_masterPath.point1.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1);
_masterPath.point2 = _masterPath.point1;
_masterPath.point3 = _masterPath.point1;
_masterPath.point4 = _masterPath.point1;
}
void VisualEffectFish::update() {
_currentFrame++;
if (_currentFrame >= _frames.size()) {
_currentFrame %= _frames.size();
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.point1 = fish.point2;
fish.point2 = fish.point3;
fish.point3 = fish.point4;
fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
}
_masterPath.point1 = _masterPath.point2;
_masterPath.point2 = _masterPath.point3;
_masterPath.point3 = _masterPath.point4;
uint radius;
do {
_masterPath.point4.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1);
_masterPath.point4.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1);
int deltaX = _masterPath.point4.x - _masterPath.point3.x;
int deltaY = _masterPath.point4.y - _masterPath.point3.y;
radius = sqrt(deltaX * deltaX + deltaY * deltaY);
} while (radius > _maxRadius);
}
const Frame &frame = _frames[_currentFrame];
_masterPath.currentPosition.x = _masterPath.point1.x * frame.weight1 + _masterPath.point2.x * frame.weight2
+ _masterPath.point3.x * frame.weight3 + _masterPath.point4.x * frame.weight4;
_masterPath.currentPosition.y = _masterPath.point1.y * frame.weight1 + _masterPath.point2.y * frame.weight2
+ _masterPath.point3.y * frame.weight3 + _masterPath.point4.y * frame.weight4;
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.previousPosition = fish.currentPosition;
fish.currentPosition.x = fish.point1.x * frame.weight1 + fish.point2.x * frame.weight2
+ fish.point3.x * frame.weight3 + fish.point4.x * frame.weight4;
fish.currentPosition.y = fish.point1.y * frame.weight1 + fish.point2.y * frame.weight2
+ fish.point3.y * frame.weight3 + fish.point4.y * frame.weight4;
fish.currentPosition += _masterPath.currentPosition;
}
}
void VisualEffectFish::drawFish(const Fish &fish) {
if (fish.currentPosition.x < 0 || fish.currentPosition.x >= _surface->w
|| fish.currentPosition.y < 0 || fish.currentPosition.y >= _surface->h) {
return;
}
if (fish.previousPosition.x < 0 || fish.previousPosition.x >= _surface->w
|| fish.previousPosition.y < 0 || fish.previousPosition.y >= _surface->h) {
return;
}
int dot = (fish.previousPosition.x - fish.currentPosition.x)
* (fish.previousPosition.x - fish.currentPosition.x)
+ (fish.previousPosition.y - fish.currentPosition.y)
* (fish.previousPosition.y - fish.currentPosition.y);
uint color;
if (dot >= 4) {
color = _mainColor;
} else {
color = _otherColor;
}
_surface->drawLine(fish.previousPosition.x, fish.previousPosition.y,
fish.currentPosition.x, fish.currentPosition.y, color);
}
} // End of namespace Stark

View File

@@ -0,0 +1,99 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_VISUAL_EFFECTS_FISH_H
#define STARK_VISUAL_EFFECTS_FISH_H
#include "engines/stark/visual/effects/effect.h"
#include "common/array.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
}
/**
* A visual effect for drawing a group of fish swimming around on top of the scene
*/
class VisualEffectFish : public VisualEffect {
public:
static const VisualType TYPE = Visual::kEffectFish;
explicit VisualEffectFish(Gfx::Driver *gfx, const Common::Point &size);
~VisualEffectFish() override;
/** Set the effect's parameters using the string based data format found in the game data files */
void setParams(const Common::String &params);
/** Draw the effect at the designated position */
void render(const Common::Point &position);
private:
struct Frame {
float weight1;
float weight2;
float weight3;
float weight4;
};
struct Fish {
Common::Point currentPosition;
Common::Point previousPosition;
Common::Point point1;
Common::Point point2;
Common::Point point3;
Common::Point point4;
};
// Parameters
uint _fishCount;
int _fishPathWidthRatio;
int _fishPathHeightRatio;
int _fishPathWidth;
int _fishPathHeight;
int _masterPathWidth;
int _masterPathHeight;
byte _mainColorR;
byte _mainColorG;
byte _mainColorB;
uint32 _mainColor;
uint32 _otherColor;
uint _numFrames;
uint _maxRadius;
// State
uint32 _currentFrame;
Common::Array<Frame> _frames;
Common::Array<Fish> _fishList;
Fish _masterPath;
void update();
void drawFish(const Fish &fish);
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_FISH_H