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engines/stark/ui/world/fmvscreen.h
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67
engines/stark/ui/world/fmvscreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_FMV_PLAYER_H
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#define STARK_UI_FMV_PLAYER_H
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#include "engines/stark/ui/screen.h"
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#include "engines/stark/ui/window.h"
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#include "video/bink_decoder.h"
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namespace Video {
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class BinkDecoder;
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}
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namespace Stark {
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namespace Gfx {
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class SurfaceRenderer;
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class Bitmap;
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}
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/**
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* FMV Player
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*
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* Handles the state of the currently running FMV.
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*/
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class FMVScreen : public SingleWindowScreen {
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public:
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FMVScreen(Gfx::Driver *gfx, Cursor *cursor);
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virtual ~FMVScreen();
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void play(const Common::Path &name);
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void stop();
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protected:
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void onGameLoop() override;
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void onRender() override;
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private:
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bool isPlaying();
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Video::BinkDecoder *_decoder;
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Gfx::SurfaceRenderer *_surfaceRenderer;
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Gfx::Bitmap *_bitmap;
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};
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} // End of namespace Stark
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#endif // STARK_UI_FMV_PLAYER_H
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