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engines/stark/ui/world/dialogpanel.h
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116
engines/stark/ui/world/dialogpanel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_DIALOG_PANEL_H
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#define STARK_UI_DIALOG_PANEL_H
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#include "engines/stark/ui/window.h"
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#include "engines/stark/gfx/color.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Stark {
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class VisualImageXMG;
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class VisualText;
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class ClickText;
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namespace Resources {
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class Speech;
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}
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class DialogPanel : public Window {
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public:
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DialogPanel(Gfx::Driver *gfx, Cursor *cursor);
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virtual ~DialogPanel();
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/** Abort the currently playing dialog */
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void reset();
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/** The screen resolution changed, rebuild the text accordingly */
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void onScreenChanged();
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/** Scroll up and down the panel */
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void scrollUp();
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void scrollDown();
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/** Select the next or previous option */
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void focusNextOption();
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void focusPrevOption();
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/** Select the focused option */
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void selectFocusedOption();
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/** Select an option by index */
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void selectOption(uint index);
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protected:
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void onMouseMove(const Common::Point &pos) override;
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void onClick(const Common::Point &pos) override;
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void onRightClick(const Common::Point &pos) override;
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void onGameLoop() override;
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void onRender() override;
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private:
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void updateSubtitleVisual();
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void clearSubtitleVisual();
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void updateDialogOptions();
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void clearOptions();
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void renderOptions();
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void renderScrollArrows() const;
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void updateFirstVisibleOption();
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void updateLastVisibleOption();
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VisualImageXMG *_passiveBackGroundImage;
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VisualImageXMG *_activeBackGroundImage;
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VisualImageXMG *_scrollUpArrowImage;
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VisualImageXMG *_scrollDownArrowImage;
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VisualImageXMG *_dialogOptionBullet;
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VisualText *_subtitleVisual;
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bool _scrollUpArrowVisible;
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bool _scrollDownArrowVisible;
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Common::Rect _scrollUpArrowRect;
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Common::Rect _scrollDownArrowRect;
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Resources::Speech *_currentSpeech;
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void abortCurrentSpeech();
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uint32 _firstVisibleOption, _lastVisibleOption;
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uint32 _focusedOption;
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Common::Array<ClickText*> _options;
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bool _acceptIdleMousePos;
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const Gfx::Color _aprilColor = Gfx::Color(0xFF, 0xC0, 0x00);
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const Gfx::Color _otherColor = Gfx::Color(0xFF, 0x40, 0x40);
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static const uint32 _optionsTop = 4;
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static const uint32 _optionsLeft = 30;
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static const uint32 _optionsHeight = 80;
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};
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} // End of namespace Stark
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#endif // STARK_UI_DIALOG_PANEL_H
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