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engines/stark/ui/world/clicktext.h
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60
engines/stark/ui/world/clicktext.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_CLICK_TEXT_H
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#define STARK_UI_CLICK_TEXT_H
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#include "engines/stark/gfx/color.h"
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Stark {
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class VisualText;
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class ClickText {
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public:
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ClickText(const Common::String &text, const Gfx::Color &color);
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~ClickText();
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void setPosition(const Common::Point &pos) { _position = pos; }
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void render();
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bool containsPoint(const Common::Point &point) const;
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int getHeight() const { return _bbox.height(); }
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void setActive() { _curVisual = _visualActive; }
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void setPassive() { _curVisual = _visualPassive; }
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private:
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VisualText *_visualPassive;
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VisualText *_visualActive;
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VisualText *_curVisual;
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Common::Point _position;
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Common::String _text;
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Common::Rect _bbox;
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Gfx::Color _color;
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};
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} // End of namespace Stark
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#endif // STARK_UI_CLICK_TEXT_H
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