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engines/stark/ui/window.h
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105
engines/stark/ui/window.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_WINDOW_H
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#define STARK_UI_WINDOW_H
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#include "common/array.h"
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#include "common/rect.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Stark {
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class Cursor;
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namespace Gfx {
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class Driver;
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}
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namespace Resources {
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typedef Common::Array<uint32> ActionArray;
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}
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/**
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* A window is a portion of the game screen.
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*
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* A window can handle events happening in its screen portion,
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* as well as render graphics to that same screen portion.
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*
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* Coordinates inside a window are relative to its top left corner.
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* Rendering happens in a viewport matching the window's screen portion.
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*
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*/
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class Window {
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public:
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Window(Gfx::Driver *gfx, Cursor *cursor);
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virtual ~Window();
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/** Called by the user interface when the mouse moves inside the window */
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void handleMouseMove();
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/** Called by the user interface when the mouse is clicked inside the window */
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void handleClick();
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/** Called by the user interface when the mouse is right clicked inside the window */
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void handleRightClick();
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/** Called by the user interface when the mouse is double clicked inside the window */
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void handleDoubleClick();
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/** Called once per game loop when the screen is active. */
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void handleGameLoop();
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/** Called by the user interface in the render phase of the game loop */
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void render();
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/** Is the mouse inside the window? */
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bool isMouseInside() const;
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/** Is the window visible */
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bool isVisible() const;
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/** Grab a screenshot of the window if it is visible */
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Graphics::Surface *getScreenshot() const;
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protected:
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virtual void onMouseMove(const Common::Point &pos) {}
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virtual void onClick(const Common::Point &pos) {}
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virtual void onRightClick(const Common::Point &pos) {}
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virtual void onDoubleClick(const Common::Point &pos) {}
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virtual void onGameLoop() {};
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virtual void onRender() = 0;
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Common::Point getRelativeMousePosition() const;
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Gfx::Driver *_gfx;
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Cursor *_cursor;
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Common::Rect _position;
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bool _visible;
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};
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} // End of namespace Stark
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#endif // STARK_UI_WINDOW_H
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