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engines/stark/ui/menu/saveloadmenu.h
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182
engines/stark/ui/menu/saveloadmenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_MENU_SAVELOAD_MENU_H
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#define STARK_UI_MENU_SAVELOAD_MENU_H
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#include "engines/stark/ui/menu/locationscreen.h"
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#include "engines/stark/visual/text.h"
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#include "common/error.h"
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namespace Stark {
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namespace Gfx {
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class Bitmap;
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class SurfaceRenderer;
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}
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class SaveDataWidget;
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/**
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* The base class of the save and load menu of the game
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*/
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class SaveLoadMenuScreen : public StaticLocationScreen {
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public:
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static const int _slotPerRow = 3;
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static const int _slotPerColumn = 3;
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static const int _slotPerPage = 9;
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SaveLoadMenuScreen(Gfx::Driver *gfx, Cursor *cursor, Screen::Name screenName);
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virtual ~SaveLoadMenuScreen();
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// StaticLocationScreen API
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void open() override;
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void close() override;
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/** Called when a SaveDataWidget is selected */
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virtual void onWidgetSelected(SaveDataWidget *widget) = 0;
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/** Check whether the menu is used for saving */
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virtual bool isSaveMenu() = 0;
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protected:
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static void checkError(Common::Error error);
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enum WidgetIndex {
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kWidgetSaveText = 3,
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kWidgetLoadText = 4,
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kWidgetBack = 5,
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kWidgetNext = 6
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};
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private:
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// Start from zero
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int _page;
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int _maxPage;
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void backHandler();
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void prevPageHandler() { changePage(_page - 1); }
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void nextPageHandler() { changePage(_page + 1); }
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void removeSaveDataWidgets();
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void loadSaveData(int page);
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void changePage(int page);
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int computeMaxPage();
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};
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/**
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* The save menu of the game
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*/
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class SaveMenuScreen : public SaveLoadMenuScreen {
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public:
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SaveMenuScreen(Gfx::Driver *gfx, Cursor *cursor) :
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SaveLoadMenuScreen(gfx, cursor, Screen::kScreenSaveMenu),
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_slotToSaveAfterConfirm(nullptr) {}
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virtual ~SaveMenuScreen() {}
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// SaveLoadMenuScreen API
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void open() override;
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void onWidgetSelected(SaveDataWidget *widget) override;
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bool isSaveMenu() override { return true; }
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private:
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void saveGameToSlot(SaveDataWidget *widget);
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void saveConfirmSlot();
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SaveDataWidget *_slotToSaveAfterConfirm;
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};
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/**
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* The load menu of the game
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*/
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class LoadMenuScreen : public SaveLoadMenuScreen {
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public:
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LoadMenuScreen(Gfx::Driver *gfx, Cursor *cursor) :
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SaveLoadMenuScreen(gfx, cursor, Screen::kScreenLoadMenu),
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_slotToLoadAfterConfirm(-1) {}
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~LoadMenuScreen() override {}
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// SaveLoadMenuScreen API
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void open() override;
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void onWidgetSelected(SaveDataWidget *widget) override;
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bool isSaveMenu() override { return false; }
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private:
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void loadConfirmSlot();
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int _slotToLoadAfterConfirm;
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};
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/**
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* The widget of save data
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*/
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class SaveDataWidget : public StaticLocationWidget {
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public:
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SaveDataWidget(int slot, Gfx::Driver *gfx, SaveLoadMenuScreen *screen);
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~SaveDataWidget();
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// StaticLocationWidget API
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void render() override;
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bool isMouseInside(const Common::Point &mousePos) const override;
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void onClick() override;
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void onMouseMove(const Common::Point &mousePos) override;
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void onScreenChanged() override;
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int getSlot() { return _slot; }
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Common::String getName() { return _name; }
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/** Load the thumbnail and info from the save data */
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void loadSaveDataElements();
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/** Check whether the save slot has data */
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bool hasSave() { return _hasSave; }
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private:
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const Gfx::Color _outlineColor = Gfx::Color(0x1E, 0x1E, 0x96);
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const Gfx::Color _textColor = Gfx::Color(0x5C, 0x48, 0x3D);
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int _slot;
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SaveLoadMenuScreen *_screen;
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Common::Point _thumbPos, _textDescPos, _textTimePos;
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int _thumbWidth, _thumbHeight;
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Gfx::Bitmap *_bitmap;
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Gfx::Bitmap *_outline;
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Gfx::SurfaceRenderer *_surfaceRenderer;
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VisualText _textDesc, _textTime;
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bool _isMouseHovered;
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bool _hasSave;
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Common::String _name;
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};
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} // End of namespace Stark
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#endif // STARK_UI_MENU_SETTING_MENU_H
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