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engines/stark/ui/cursor.h
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104
engines/stark/ui/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_CURSOR_H
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#define STARK_UI_CURSOR_H
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/scummsys.h"
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namespace Stark {
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class VisualImageXMG;
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class VisualText;
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namespace Gfx {
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class Driver;
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}
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namespace Resources {
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class Sound;
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}
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/**
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* Manager for the current game Cursor
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*/
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class Cursor {
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public:
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explicit Cursor(Gfx::Driver *gfx);
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~Cursor();
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/** Render the Cursor */
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void render();
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/** Update the mouse position */
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void setMousePosition(const Common::Point &pos);
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/** Make cycle the cursor's brightness and play sound */
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void setItemActive(bool fading);
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/** Update when the screen resolution has changed */
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void onScreenChanged();
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Common::Point getMousePosition(bool unscaled = false) const;
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/** Rectangle at the mouse position to consider to hit test small world items */
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Common::Rect getHotRectangle() const;
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enum CursorType {
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kImage = -1,
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kDefault = 0,
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kActive = 3,
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kPassive = 9,
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kEye = 10,
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kHand = 11,
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kMouth = 12
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};
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void setCursorType(CursorType type);
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void setCursorImage(VisualImageXMG *image);
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void setMouseHint(const Common::String &hint);
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private:
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void updateFadeLevel();
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void updateHintDelay();
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Gfx::Driver *_gfx;
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Common::String _currentHint;
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int32 _hintDisplayDelay;
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Common::Point _mousePos;
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VisualImageXMG *_cursorImage;
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VisualText *_mouseText;
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CursorType _currentCursorType;
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Resources::Sound *_actionHoverSound;
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bool _itemActive;
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float _fadeLevel;
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bool _fadeLevelIncreasing;
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static const float _fadeValueMax;
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};
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} // End of namespace Stark
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#endif // STARK_UI_CURSOR_H
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