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engines/stark/ui/cursor.cpp
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195
engines/stark/ui/cursor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/ui/cursor.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/services/gameinterface.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/sound.h"
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#include "engines/stark/visual/image.h"
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#include "engines/stark/visual/text.h"
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namespace Stark {
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const float Cursor::_fadeValueMax = 0.3f;
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Cursor::Cursor(Gfx::Driver *gfx) :
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_gfx(gfx),
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_cursorImage(nullptr),
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_mouseText(nullptr),
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_currentCursorType(kImage),
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_itemActive(false),
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_fadeLevelIncreasing(true),
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_fadeLevel(0),
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_hintDisplayDelay(150) {
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setCursorType(kDefault);
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_actionHoverSound = StarkStaticProvider->getUISound(StaticProvider::kActionHover);
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}
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Cursor::~Cursor() {
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delete _mouseText;
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}
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void Cursor::setCursorType(CursorType type) {
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assert(type != kImage);
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if (type == _currentCursorType) {
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return;
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}
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_currentCursorType = type;
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_cursorImage = nullptr;
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}
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void Cursor::setCursorImage(VisualImageXMG *image) {
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_currentCursorType = kImage;
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_cursorImage = image;
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}
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void Cursor::setMousePosition(const Common::Point &pos) {
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_mousePos = pos;
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_hintDisplayDelay = 150;
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}
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void Cursor::setItemActive(bool itemActive) {
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if (_itemActive == itemActive) {
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return;
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}
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if (itemActive) {
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_actionHoverSound->play();
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} else {
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_actionHoverSound->stop();
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}
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_itemActive = itemActive;
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}
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void Cursor::onScreenChanged() {
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if (_mouseText) {
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_mouseText->reset();
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}
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}
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void Cursor::updateFadeLevel() {
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if (_itemActive) {
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if (_fadeLevelIncreasing) {
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_fadeLevel += 0.001f * StarkGlobal->getMillisecondsPerGameloop();
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} else {
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_fadeLevel -= 0.001f * StarkGlobal->getMillisecondsPerGameloop();
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}
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if (ABS(_fadeLevel) >= _fadeValueMax) {
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_fadeLevelIncreasing = !_fadeLevelIncreasing;
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_fadeLevel = CLIP(_fadeLevel, -_fadeValueMax, _fadeValueMax);
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}
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} else {
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_fadeLevel = 0;
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}
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}
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void Cursor::updateHintDelay() {
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if (_hintDisplayDelay >= 0) {
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_hintDisplayDelay -= StarkGlobal->getMillisecondsPerGameloop();
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if (_hintDisplayDelay <= 0) {
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_hintDisplayDelay = -1;
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}
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}
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}
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void Cursor::render() {
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updateFadeLevel();
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updateHintDelay();
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if (!_gfx->isPosInScreenBounds(_mousePos)) {
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setCursorType(Cursor::kPassive);
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}
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if (_mouseText && _gfx->gameViewport().contains(_mousePos) && _hintDisplayDelay <= 0) {
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_gfx->setScreenViewport(false);
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// TODO: Should probably query the image for the width of the cursor
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// TODO: Add delay to the mouse hints like in the game
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const int16 cursorDistance = 32;
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Common::Rect mouseRect = _mouseText->getRect();
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Common::Point pos = _gfx->convertCoordinateCurrentToOriginal(_mousePos);
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pos.x = CLIP<int16>(pos.x, 48, Gfx::Driver::kOriginalWidth - 48);
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pos.y = CLIP<int16>(pos.y, Gfx::Driver::kTopBorderHeight, Gfx::Driver::kOriginalHeight - Gfx::Driver::kBottomBorderHeight - cursorDistance - mouseRect.height());
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pos.x -= mouseRect.width() / 2;
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pos.y += cursorDistance;
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_mouseText->render(pos);
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}
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if (_currentCursorType != kImage) {
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_cursorImage = StarkStaticProvider->getCursorImage(_currentCursorType);
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}
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if (_cursorImage) {
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_gfx->setScreenViewport(true); // Unscaled viewport so that cursor is drawn on native pixel space, thus no 'skipping', perform scaling below instead
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_cursorImage->setFadeLevel(_fadeLevel);
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_cursorImage->render(_mousePos, true, false); // Draws image (scaled)
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}
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}
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Common::Point Cursor::getMousePosition(bool unscaled) const {
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if (unscaled) {
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return _mousePos;
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} else {
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// Most of the engine expects 640x480 coordinates
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return _gfx->convertCoordinateCurrentToOriginal(_mousePos);
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}
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}
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void Cursor::setMouseHint(const Common::String &hint) {
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if (hint != _currentHint) {
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delete _mouseText;
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if (!hint.empty()) {
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_mouseText = new VisualText(_gfx);
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_mouseText->setText(hint);
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_mouseText->setColor(Gfx::Color(0xFF, 0xFF, 0xFF));
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_mouseText->setBackgroundColor(Gfx::Color(0x00, 0x00, 0x00, 0x80));
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_mouseText->setFont(FontProvider::kSmallFont);
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_mouseText->setTargetWidth(96);
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} else {
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_mouseText = nullptr;
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}
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_currentHint = hint;
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_hintDisplayDelay = 150;
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}
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}
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Common::Rect Cursor::getHotRectangle() const {
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if (!_cursorImage) {
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return Common::Rect();
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} else {
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Common::Point hotSpot = _cursorImage->getHotspot();
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Common::Rect hotRectangle;
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hotRectangle.setWidth(_cursorImage->getWidth());
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hotRectangle.setHeight(_cursorImage->getHeight());
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hotRectangle.translate(-hotSpot.x, -hotSpot.y);
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return hotRectangle;
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}
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}
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} // End of namespace Stark
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