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engines/stark/services/userinterface.h
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engines/stark/services/userinterface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SERVICES_USER_INTERFACE_H
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#define STARK_SERVICES_USER_INTERFACE_H
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#include "engines/stark/stark.h"
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#include "engines/stark/ui/screen.h"
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#include "engines/stark/services/gamemessage.h"
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#include "engines/engine.h"
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#include "common/keyboard.h"
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#include "common/rect.h"
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#include "common/str-array.h"
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#include "common/stack.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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}
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class DialogBox;
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class DiaryIndexScreen;
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class GameScreen;
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class MainMenuScreen;
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class SettingsMenuScreen;
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class SaveMenuScreen;
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class LoadMenuScreen;
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class FMVMenuScreen;
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class DiaryPagesScreen;
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class DialogScreen;
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class Cursor;
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class FMVScreen;
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enum {
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kThumbnailWidth = 160,
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kThumbnailHeight = 92,
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kThumbnailSize = kThumbnailWidth * kThumbnailHeight * 4
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};
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/**
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* Facade object for interacting with the user interface from the rest of the engine
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*/
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class UserInterface {
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public:
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explicit UserInterface(StarkEngine *vm, Gfx::Driver *gfx);
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virtual ~UserInterface();
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void init();
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/** Called once per game loop. */
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void onGameLoop();
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void render();
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void handleMouseMove(const Common::Point &pos);
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void handleMouseUp();
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void handleClick();
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void handleRightClick();
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void handleDoubleClick();
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void handleEscape();
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void notifyShouldExit() { _exitGame = true; }
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void inventoryOpen(bool open);
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bool shouldExit() { return _exitGame; }
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/** Start playing a FMV */
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void requestFMVPlayback(const Common::Path &name);
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/** FMV playback has just ended */
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void onFMVStopped();
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/**
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* Abort the currently playing FMV, if any
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*
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* @return true if a FMV was skipped
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*/
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bool skipFMV();
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/** Set the currently displayed screen */
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void changeScreen(Screen::Name screenName);
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/** Back to the previous displayed screen */
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void backPrevScreen();
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/** Apply the scheduled screen change if any */
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void doQueuedScreenChange();
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/** Back to the main menu screen and rest resources */
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void requestQuitToMainMenu() { _quitToMainMenu = true; }
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/** Restore the screen travelling history to the initial state*/
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void restoreScreenHistory();
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/** Is the game screen currently displayed? */
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bool isInGameScreen() const;
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/** Is the save & load menu screen currently displayed? */
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bool isInSaveLoadMenuScreen() const;
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/** Is the diary index screen currently displayed? */
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bool isInDiaryIndexScreen() const;
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/** Is the inventory panel being displayed? */
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bool isInventoryOpen() const;
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/** Can the player interact with the game world? */
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bool isInteractive() const;
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/** Allow or forbid interaction with the game world */
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void setInteractive(bool interactive);
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/** A new item has been added to the player's inventory */
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void notifyInventoryItemEnabled(uint16 itemIndex);
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/** A new entry has been added to the player's diary */
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void notifyDiaryEntryEnabled();
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/** Access the selected inventory item */
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int16 getSelectedInventoryItem() const;
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void selectInventoryItem(int16 itemIndex);
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/** Clears all the pointers to data that may be location dependent */
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void clearLocationDependentState();
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/** Open the in game options menu */
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void optionsOpen();
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/** Signal a denied interaction that occurred during a non interactive period */
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void markInteractionDenied();
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/** Was a player interaction with the world denied during this non interactive period? */
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bool wasInteractionDenied() const;
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/** The screen resolution just changed, rebuild resolution dependent data */
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void onScreenChanged();
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/** Grab a screenshot of the game screen and store it in the class context as a thumbnail */
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void saveGameScreenThumbnail();
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/** Clear the currently stored game screen thumbnail, if any */
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void freeGameScreenThumbnail();
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/** Get the currently stored game screen thumbnail, returns nullptr if there is not thumbnail stored */
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const Graphics::Surface *getGameWindowThumbnail() const;
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/**
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* Display a confirmation dialog
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*
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* Close the dialog when the cancel button is pressed,
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* call a callback when the confirm button is pressed.
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*/
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template<class T>
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void confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)());
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template<class T>
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void confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)());
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void confirm(const Common::String &message, Common::Functor0<void> *confirmCallBack);
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void confirm(GameMessage::TextKey key, Common::Functor0<void> *confirmCallBack);
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/** Directly open or close a screen */
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void toggleScreen(Screen::Name screenName);
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/** Toggle subtitles on and off */
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bool hasToggleSubtitleRequest() { return _shouldToggleSubtitle; }
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void performToggleSubtitle();
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/** Perform an action after a keypress */
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void handleActions(Common::CustomEventType customType);
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void handleKeyPress(const Common::KeyState &keyState);
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private:
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Screen *getScreenByName(Screen::Name screenName) const;
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void cycleInventory(bool forward);
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StarkEngine *_vm;
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GameScreen *_gameScreen;
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FMVScreen *_fmvScreen;
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DiaryIndexScreen *_diaryIndexScreen;
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MainMenuScreen *_mainMenuScreen;
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SettingsMenuScreen *_settingsMenuScreen;
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SaveMenuScreen *_saveMenuScreen;
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LoadMenuScreen *_loadMenuScreen;
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FMVMenuScreen *_fmvMenuScreen;
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DiaryPagesScreen *_diaryPagesScreen;
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DialogScreen *_dialogScreen;
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Screen *_currentScreen;
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Common::Stack<Screen::Name> _prevScreenNameStack;
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DialogBox *_modalDialog;
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Cursor *_cursor;
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Gfx::Driver *_gfx;
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bool _exitGame;
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bool _quitToMainMenu;
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PauseToken _gamePauseToken;
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bool _interactive;
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bool _interactionAttemptDenied;
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bool _shouldToggleSubtitle;
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// TODO: Generalize to all screen changes
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bool _shouldGoBackToPreviousScreen;
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Common::Path _shouldPlayFmv;
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Graphics::Surface *_gameWindowThumbnail;
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};
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template<class T>
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void UserInterface::confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)()) {
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confirm(key, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
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}
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template<class T>
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void UserInterface::confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)()) {
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confirm(message, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
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}
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} // End of namespace Stark
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#endif // STARK_SERVICES_USER_INTERFACE_H
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