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engines/stark/services/staticprovider.cpp
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170
engines/stark/services/staticprovider.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/services/staticprovider.h"
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#include "engines/stark/resources/anim.h"
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#include "engines/stark/resources/animscript.h"
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#include "engines/stark/resources/container.h"
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#include "engines/stark/resources/image.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/sound.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/visual/image.h"
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namespace Stark {
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StaticProvider::StaticProvider(ArchiveLoader *archiveLoader) :
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_archiveLoader(archiveLoader),
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_level(nullptr),
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_location(nullptr) {
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}
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void StaticProvider::init() {
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// Load the static archive
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_archiveLoader->load("static/static.xarc");
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// Set the root tree
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_level = _archiveLoader->useRoot<Resources::Level>("static/static.xarc");
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// Resources lifecycle update
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_level->onAllLoaded();
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Resources::Item *staticItem = _level->findChild<Resources::Item>();
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_stockAnims = staticItem->listChildren<Resources::Anim>();
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for (uint i = 0; i< _stockAnims.size(); i++) {
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_stockAnims[i]->applyToItem(nullptr);
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}
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Resources::Anim *imagesAnim = _stockAnims[kImages];
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_stockImages = imagesAnim->listChildrenRecursive<Resources::Image>();
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}
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void StaticProvider::onGameLoop() {
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_level->onGameLoop();
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}
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void StaticProvider::shutdown() {
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if (_location) {
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unloadLocation(_location);
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}
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_level = nullptr;
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_archiveLoader->returnRoot("static/static.xarc");
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_archiveLoader->unloadUnused();
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}
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VisualImageXMG *StaticProvider::getCursorImage(uint32 cursor) const {
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Resources::Anim *anim = _stockAnims[cursor];
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return anim->getVisual()->get<VisualImageXMG>();
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}
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VisualImageXMG *StaticProvider::getUIElement(UIElement element) const {
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return getCursorImage(element);
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}
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VisualImageXMG *StaticProvider::getUIElement(UIElement element, uint32 index) const {
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Resources::Anim *anim = _stockAnims[element];
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uint32 prevIndex = anim->getCurrentFrame();
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anim->selectFrame(index);
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VisualImageXMG *visualImage = anim->getVisual()->get<VisualImageXMG>();
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anim->selectFrame(prevIndex);
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return visualImage;
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}
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VisualImageXMG *StaticProvider::getUIImage(UIImage image) const {
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Resources::Image *anim = _stockImages[image];
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return anim->getVisual()->get<VisualImageXMG>();
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}
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void StaticProvider::goToAnimScriptStatement(StaticProvider::UIElement stockUIElement, int animScriptItemIndex) {
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Resources::Anim *anim = _stockAnims[stockUIElement];
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Resources::AnimScript *animScript = anim->findChild<Resources::AnimScript>();
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Resources::AnimScriptItem *animScriptItem = animScript->findChildWithIndex<Resources::AnimScriptItem>(animScriptItemIndex);
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animScript->goToScriptItem(animScriptItem);
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}
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Resources::Sound *StaticProvider::getUISound(UISound sound) const {
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Resources::Item *staticLevelItem = _level->findChild<Resources::Item>();
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Resources::Anim *anim = staticLevelItem->findChildWithOrder<Resources::Anim>(4);
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Resources::Container *sounds = anim->findChildWithSubtype<Resources::Container>(Resources::Container::kSounds);
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return sounds->findChildWithOrder<Resources::Sound>(sound);
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}
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Common::Path StaticProvider::buildLocationArchiveName(const char *locationName) const {
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return Common::Path(Common::String::format("static/%s/%s.xarc", locationName, locationName));
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}
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Resources::Location *StaticProvider::loadLocation(const char *locationName) {
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assert(!_location);
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Common::Path archiveName = buildLocationArchiveName(locationName);
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_archiveLoader->load(archiveName);
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_location = _archiveLoader->useRoot<Resources::Location>(archiveName);
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_location->onAllLoaded();
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_location->onEnterLocation();
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// Start background music
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Common::Array<Resources::Sound *> sounds = _location->listChildren<Resources::Sound>(Resources::Sound::kSoundBackground);
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for (uint i = 0; i < sounds.size(); i++) {
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sounds[i]->play();
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}
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return _location;
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}
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void StaticProvider::unloadLocation(Resources::Location *location) {
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assert(_location == location);
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location->onExitLocation();
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Common::Path archiveName = buildLocationArchiveName(location->getName().c_str());
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_archiveLoader->returnRoot(archiveName);
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_archiveLoader->unloadUnused();
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_location = nullptr;
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}
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bool StaticProvider::isStaticLocation() const {
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return _location != nullptr;
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}
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Resources::Location *StaticProvider::getLocation() const {
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return _location;
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}
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Resources::Sound *StaticProvider::getLocationSound(uint16 index) const {
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assert(_location);
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Resources::Container *sounds = _location->findChildWithSubtype<Resources::Container>(Resources::Container::kSounds);
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return sounds->findChildWithIndex<Resources::Sound>(index);
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}
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} // End of namespace Stark
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