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engines/stark/services/resourceprovider.h
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134
engines/stark/services/resourceprovider.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SERVICES_RESOURCE_PROVIDER_H
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#define STARK_SERVICES_RESOURCE_PROVIDER_H
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#include "common/list.h"
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#include "engines/stark/resourcereference.h"
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namespace Stark {
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namespace Resources {
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class Level;
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class Location;
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class Object;
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}
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class ArchiveLoader;
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class Current;
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class Global;
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class StateProvider;
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/**
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* Game Resource provider.
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*
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* Maintains a list of resource trees.
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* Maintained trees are the global and the current ones.
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*/
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class ResourceProvider {
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public:
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ResourceProvider(ArchiveLoader *archiveLoader, StateProvider *stateProvider, Global *global);
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/** Load the global archives and fill the global object */
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void initGlobal();
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/** Load the resources for the specified location */
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void requestLocationChange(uint16 level, uint16 location);
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/** Is a location change pending? */
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bool hasLocationChangeRequest() const { return _locationChangeRequest; }
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void setShouldRestoreCurrentState() { _restoreCurrentState = true; }
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void pushAndChangeLocation(int16 level, int16 location);
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void returnToPushedLocation();
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/** Save and restore the previous location stack */
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void readLocationStack(Common::SeekableReadStream *stream, uint32 version);
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void writeLocationStack(Common::WriteStream *stream);
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/**
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* Apply a location change request.
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*
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* Update the global object with the new location.
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* Perform the necessary resource lifecycle updates
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*/
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void performLocationChange();
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/** Set the initial position and direction for the next location change */
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void setNextLocationPosition(const ResourceReference &bookmark, int32 direction);
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/** Save the current location state to the state store. */
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void commitActiveLocationsState();
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/** Release the global and current resources */
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void shutdown();
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/** Obtain the root resource for a loaded level */
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Resources::Level *getLevel(uint16 level) const;
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/** Obtain the root resource for a loaded location */
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Resources::Location *getLocation(uint16 level, uint16 location) const;
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/** Get the parent level from a currently loaded location */
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Resources::Level *getLevelFromLocation(Resources::Location *location) const;
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private:
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struct PreviousLocation {
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uint16 location;
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uint16 level;
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bool inventoryOpen;
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};
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void pushCurrentLocation();
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void popCurrentLocation();
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void saveLoadLocationStack(ResourceSerializer &serializer);
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Common::Array<PreviousLocation> _locationStack;
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typedef Common::List<Current *> CurrentList;
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Current *findLevel(uint16 level) const;
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Current *findLocation(uint16 level, uint16 location) const;
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void purgeOldLocations();
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void runLocationChangeScripts(Resources::Object *resource, uint32 scriptCallMode);
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void setAprilInitialPosition();
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void setScrollInitialPosition();
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Global *_global;
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ArchiveLoader *_archiveLoader;
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StateProvider *_stateProvider;
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bool _locationChangeRequest;
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bool _restoreCurrentState;
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CurrentList _locations;
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ResourceReference _nextPositionBookmarkReference;
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int32 _nextDirection;
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};
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} // End of namespace Stark
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#endif // STARK_SERVICES_RESOURCE_PROVIDER_H
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