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engines/stark/services/global.cpp
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71
engines/stark/services/global.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/services/global.h"
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#include "engines/stark/resources/item.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/knowledge.h"
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#include "engines/stark/resources/knowledgeset.h"
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namespace Stark {
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Global::Global() :
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_millisecondsPerGameloop(10),
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_april(nullptr),
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_root(nullptr),
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_level(nullptr),
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_current(nullptr),
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_fastForward(false),
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_inventory(nullptr) {
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}
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int32 Global::getCurrentChapter() {
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Resources::KnowledgeSet *globalState = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kState);
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Resources::Knowledge *chapter = globalState->findChildWithIndex<Resources::Knowledge>(0);
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return chapter->getIntegerValue();
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}
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void Global::setCurrentChapter(int32 value) {
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Resources::KnowledgeSet *globalState = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kState);
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Resources::Knowledge *chapter = globalState->findChildWithIndex<Resources::Knowledge>(0);
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chapter->setIntegerValue(value);
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}
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Common::String Global::getCharacterName(int32 id) {
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Resources::KnowledgeSet *characters = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kPersons);
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Resources::Knowledge *character = characters->findChildWithIndex<Resources::Knowledge>(id);
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return character->getName();
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}
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bool Global::hasInventoryItem(const Common::String &itemName) const {
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Common::Array<Resources::Item*> inventoryItems = _inventory->listChildren<Resources::Item>(Resources::Item::kItemInventory);
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for (uint i = 0; i < inventoryItems.size(); i++) {
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if (inventoryItems[i]->getName() == itemName && inventoryItems[i]->isEnabled()) {
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return true;
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}
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}
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return false;
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}
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} // End of namespace Stark
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